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Site & Scene News

The latest scene and console emulation and hacking news alongside other gaming news, competitions, give-aways, video game and gaming hardware reviews and much more!
 
 
The SNES had several cool visual tricks up its sleeve, one of which was transparent effects, which looked nothing short of remarkable back in the early '90s. Rival machines, like the Genesis / Mega Drive, used a technique known as dithering transparency (or screen-door transparency) to make objects appear transparent, but the SNES was capable of achieving this effect in a far more convincing manner. Along with its Mode 7 effects, transparency was one of the key talking points when debates between Sega and Nintendo fans occurred, but in 2024, we're pleased to report that industrious homebrew coders have succeeded in replacing the same effect on the Genesis / Mega Drive. Shannon Birt, taking a break from working on the amazing-looking...
PS1 classics Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver are coming to Blaze's Evercade family of systems in a new double-pack release. Released in 1996, Blood Omen was developed by Silicon Knights, the same studio that would also create Eternal Darkness for Nintendo. A top-down 2D title with CGI characters, it places you in the role of Kain, a murdered nobleman who is resurrected as a vampire in order to gain revenge over his killers. Released in 1999 and set 1500 years after Blood Omen, the Amy Hennig-directed Soul Reaver sees one of Kain's lieutenants, Raziel, assume the role of protagonist. It was released on the PS1 and PC and would be ported to Dreamcast in 2000. Publisher Crystal Dynamics handled development...
Generations, a new premium magazine from some of the talent behind [lock-on] and Switch Player, hits Kickstarter today, with the goal of celebrating every gaming generation from 1972 to today. The magazine is the work of GameBound, which is a new magazine and premium print publisher that includes the involvement of Paul Murphy (Gamebook Color, Switch Player Magazine) and Andrew J. Dickinson (the former Editor-in-Chief of [lock-on] and current Editor-In-Chief of Debug Magazine). It is being designed in collaboration with DayOne and will feature illustrations from Sean O'Brien. The first issue, which is the Winter 2024 edition, will be 132 pages and will feature a cover story from Alicia Haddick regarding the history of Steel Batallion...
You might think you have some pretty sweet cable management skills, but Ibrahim Al-Nasser no doubt has you beat. The Saudi Arabian gamer recently claimed the Guinness World Record for most game consoles connected to a single TV, with 444 of them hooked up to the same HD-enabled TV. The collection includes consoles ranging from the Magnavox Odyssey to the Sega Mega Drive / Genesis, Sega Dreamcast, Neo Geo AES, Sony PlayStation, Nintendo 64, as well as many many others. He even seems to have a ton of the accessories too, including the N64DD, Famicom Disk System, 32X, the Dreamcast Karaoke unit, and the SNES Satellaview, all of which are plugged into their respective consoles. The collection is so big that it spans the whole of a room...
A new card game has just been announced, which aims to poke fun at the topic of console wars while turning fan toxicity into something fun and positive that everyone can appreciate. Console Wars The Card Game, as the project is called, is being developed by the gaming outlet XboxEra and is currently crowdfunding on Kickstarter with the initial goal set at £20,000 (£15,727 has been raised so far, as of writing). It sees multiple players competing against each other, as different fictional console manufacturers, with players having to collect various video game franchises (which are given legally-distinct titles like Mood, Unsurveyed, Hola, and Cattlefield), build their fanbase, brave the volatile industry, and get ahead of the...
Climax Entertainment's Landstalker is one of the best action adventures on the Sega Genesis / Mega Drive, but remarkably, we never got a true sequel to the game – although it did get multiple 'spiritual successors', including Alundra, Dark Savior and Lady Stalker. If you're tired of waiting for a new entry in the Landstalker series, then you might be interested to learn that a fan-made creation tool is currently in development that allows users to build their own version of the game. The latest version of Landstalker Editor – 0.3.4 – has just been released, and now includes things like room map editing, sprite editing, entity property editing, blockset editing and an enhanced room editor. As you can see from the video, it's shaping...
Earlier today, City Connection announced a partnership with the Japanese artist and homebrew game creator RIKI to bring five of their NES / Famicom homebrews to Nintendo Switch inside of a single collection, called RIKI 8Bit Game Collection (thanks Gematsu!). The collection will include the jumping action game Kira Kira Star Night!, the shoot 'em up Astro Ninja Man DX, and three interactive chiptune albums called 8Bit Music Power, 8Bit Music Power Final, and 8Bit Music Power Encore. All of these feature music from a diverse list of Japanese composers. The collection will be released on November 28th, 2024 in Japan and will cost ¥4,980 digitally and ¥5,940 at retail. A special edition is being produced that will sell for ¥9900, and...
ROM hacker @rumbleminze has confirmed that they are porting Sunsoft's NES classic Blaster Master to the SNES. "After taking a bit of a break, this weekend I started my next NES -> SNES conversion," says the developer. "Background tiles are all using greyscale since I haven't gotten to attributes yet. Getting to this point has been 56 builds, for anyone curious." Originally released in Japan in June 1988 as Chō Wakusei Senki Metafight, Blaster Master is one of the most memorable NES releases and would spawn a series which continues to this very day – the most recent entry being 2021's Blaster Master Zero 3. While we're on the topic, our friends at Digital Foundry have recently visited Sunsoft in Japan and produced this excellent video:
Doom 64 has been the black sheep of the series for quite some time, and it wasn't until a few years ago that Doom 64 got an official modern port to consoles and PC (Steam). Although Doom 64 is sometimes overlooked, it is still a very good and highly atmospheric sequel to Doom 2. While Doom 64 doesn't have as many enemies as Doom 2, with some like the Revenant, Chaingunner and Archville being absent from the sequel, the game more than makes up for it with its atmosphere of dread and the unique and eerie soundtrack that accompanies every level. Before Doom 64 was re-released for modern audiences, it had its fair share of community-made recreated source ports, with the most prominent engine being Doom64 EX, which allowed for Doom64 to get...
The Sega Mega Drive / Genesis has never been short on amazing shoot 'em ups, and remarkably its library of games continues to grow even more impressive as time goes on, with the emergence of exciting homebrew projects from fans with a passion for the console. A great case in point is ZPF — a brand-new sidescrolling shoot-em-up from the publisher Mega Cat Studios and the developers Perry "Gryzor" Sessions (artist & creator), Mikael Tillander (coding & hardware), and Jamie "JGVex" Vance (composer and voice artist). It sees players hop behind the controls of one of three playable characters (Knight, Gladius, and Gold) as they battle through a mix of fantastical, futuristic, and alien worlds. The project has been on our radar for a while...
It's not 2022 (though try telling my brain that) so the "anniversary" part isn't wholly accurate anymore, but Atari is launching a new Expanded Edition of game compilation/retrospective Atari 50: The Anniversary Celebration anyway. It adds two new timelines and nearly 40 games to the original compilation release. The updated collection launches both in one package and as DLC for the original edition. Most versions launch this October but the Atari VCS version will be a month or two behind. Atari 50: The Anniversary Collection (and Expanded Edition, obviously) is described as an interactive journey through five decades of video games, including over 100 classic titles and six brand new ones. There are even extremely rare titles from...
If you're looking for physical copies of games, LRG3 is the annual showcase you're not going to miss. This year's 40-minute show features 30 new and upcoming games from Limited Run Games, both digital and physical. More specifically, all games will be published physically through Limited Run Games; some are also published digitally by LRG, others are published digitally by another company, and some… well, you're going to want to grab a physical copy while you can. In this write-up, Northern seasons have been translated to quarters to make the launch windows more applicable worldwide: summer is Q3, fall is Q4. The usual. Game highlightsFear Effect Experimental PlayStation game Fear Effect was received well enough to get two sequels...
The Blue Bomber has now passed 36 years since its inception, with the original title being released on December 17th, 1987, and it's close to celebrating its 37th anniversary this year. Among the many anniversary celebrations Mega Man had over the years, there's one in particular which never saw the light of day. While the Mega Man Anniversary Collection saw an official release for the PlayStation 2, Xbox and Nintendo Gamecube back in 2004, there's one collection for the GBA that never saw the light of the day and was supposed to be released alongside the main console collection, with this particular one being a collection of all the Mega Man Game Boy titles packed into one GBA cartridge, with some new features added, as well as all of...
Homemade portable N64 handhelds aren't a new invention, but when YouTuber Handheld Gameplayer decided to embark on creating his own, he was aware it would be quite a challenge. His focus was to create a system which could be used for gameplay capture for his channel, but retain that handy portable form factor. Because the unit wouldn't be leaving the house, there was no need for an internal battery – which was a good thing, as Handheld Gameplayer didn't want to cut down the N64 motherboard (a common tactic for modders which is quite difficult to pull off successfully) as this would be his first attempt at such a build. He then fashioned a 3D-printed case, found some buttons (the D-pad is taken from a Game Boy, for example), grabbed...
Anbernic is back with yet another retro gaming handheld: the RG Cube. True to its name, this device has a 3.95-inch IPS display with an aspect ratio of 1:1 (720x720). It sports a Unisoc T820 processor and based on Android 13. More specs details can be found below: While the RG Cube has been announced, Anbernic has not revealed the price nor the availability of the device. However, considering the company's traditional approach, these details should be revealed within the coming weeks. :arrow: SOURCE
AYANEO announced its retro-themed REMAKE line of products late last year. During a product update sharing session aired today, the company has revealed new products that will be released under this line. While specs of the products were also revealed, release dates were not; but we can expect more news to be shared in the coming months. You can view the full video session below and a text break-down of each product shown follows: AYANEO Pocket DMG This is the company's first vertically-oriented handheld and looks like a revamped GameBoy Pocket. It is an Android-based device with a 3.92" OLED screen, 1240x1080 resolution and is powered by the Snapdragon G3x Gen 2 gaming platform. AYANEO Pocket MICRO As its name suggests, the...
Update [Mon 20th May, 2024 12:45 BST]: Gabriel Pyron has shown off the game in motion, and we're even more excited about it now: Gabriel Pyron, the coding genius behind WIP Mega Drive / Genesis versions of Samurai Shodown and Marvel Super Heroes, has just revealed that he's working on a King of Fighters-style game for the 16-bit console. Pyron – who says he is using GameDevBoss' open-source fighting game engine HAMOOPIG – has only shown off a single screen so far, but it's already amazing how closely it resembles the original Neo Geo versions of the series. While the Mega Drive got ports of Fatal Fury and Samurai Shodown back in the day, it never received a port of any King of Fighters game. The franchise kicked off in 1994 and...
Ninty Media has already scored one success with GameBook: The Unofficial DMG Companion, a guide to the original monochrome Game Boy, but it has now returned with a sequel – this time focused on the Game Boy Color. We were fortunate enough to be sent a copy of GameBook Color and we can confirm it's just as packed with quality content as its forerunner – including chapters from Hookshot Media contributors such as Mike Diver, Ashley Day and Ryan Craddock. The format is very much as it was with the previous book; an introduction section gives you the history of Nintendo's first full-color handheld before passing over to the various writers, who pick a theme (be it a game or an element of the console's hardware) and dig into their...
Namco's Ridge Racer is one of the most popular arcade racing games of all time. Not only did it show the arcade-going public just what was possible with texture-mapped 3D graphics, it also helped Sony launch the PS1 in 1994, becoming the console's earliest killer app. Like so many racing games of its time, Ridge Racer offered the player an alternative to the basic 'behind the car' perspective, but now, a modder has given us a mode we never realized we needed: a top-down view. According to the modder, the bird's-eye view is achieved by "tweaking with some RAM addresses", making the game feel like an offshoot of Micro Machines. Ridge Racer has sadly been dormant for the past few years, but Bandai Namco has at least given us the...
The chances are that you might never have heard of the Atari Video Music. Released in 1977, not long before the all-conquering Atari VCS, it was a device that somewhat resembled a hi-fi component, with a shiny oblong metal body sandwiched between two wooden panels. The idea was that you would pump music into it via your stereo, and then it would output pulsing shapes on your TV screen that moved in time to the music. An array of buttons and dials on the front would then let you tune these visuals to your heart's content, adjusting things like the number of diamond shapes and the extent to which they pulsed. It's a fascinatingly odd piece of kit. I featured the Atari Video Music in my book, Curious Video Game Machines, in a chapter on...
 
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