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Site & Scene News

The latest scene and console emulation and hacking news alongside other gaming news, competitions, give-aways, video game and gaming hardware reviews and much more!
 
 
The MSX2 version of T&E Soft's fantasy shooter Undeadline is heading to the Nintendo Switch on October 17th, as part of D4 Enterprise's EGGCONSOLE series of retro reissues (as spotted by Gosokkyu). Originally released in 1989 for MSX2/MSX2+, the game was later ported to the X68000 and the Sega Mega Drive and has since received a couple of physical reissues courtesy of BEEP (the MSX2 and X68000 versions specifically). The game is a vertical shooter that takes place in a land where the boundary between demons and humans has started to erode. It sees players select from one of three heroes (either a fighter, wizard, or a ninja) who are tasked with fending off an army of monsters in the hopes of finding a way to restore peace to the...
Some people wake up easily. I do not. No part of sleep is easy or fun for me: I struggle to fall asleep, stay asleep, and wake up multiple times nightly. Waking up is made less acceptable when a bleeting phone alarm goes off two feet from your ears. But no more! Today, Nintendo announced Nintendo Sound Clock: Alarmo. Alarmo is pure Nintendo — it is quirky and colorful, nobody else has done it before, and it will either do exceptionally well or fail miserably. It was also a hardware announcement nobody expected or necessarily wanted, as the masses eagerly await the proper announcement of the Switch's successor. Alarmo is no ordinary digital alarm clock. Despite its retro-inspired exterior, it's got contemporary technology inside. Its...
Dance could be considered an underrated form of artistic expression, so it is great to see it featured in video games. Dance has the power to heal. Mentari was announced today; it is an action-adventure game with a dance-based combat system. In its world, dancers are seen as second-class citizens. It is a coming-of-age story about self-discovery, connection, and healing. Developer stellarNull is an Indonesian development team that focuses on creating unique experiences. (Mentari does seem different from today's violent action games.) The team loves retro gaming and is inspired by nostalgic, classic gaming eras — think Nintendo Entertainment System, Sega Genesis, Super Nintendo Entertainment System, and the original PlayStation. It is...
https://www.timeextension.com/news/2024/10/what-do-you-see-in-sonic-the-hedgehogs-waterfalls
The NES Hub is now available to pre-order: https://www.timeextension.com/news/2024/10/someone-has-finally-found-a-use-for-the-nes-expansion-port
ChuChu Rocket! is a game that we expect most Dreamcast fans will be familiar with. Released in 1999 in Japan (and later in North America and Europe), it was the first Dreamcast game to support online gaming and let players compete against others across the globe in a frantic race to guide the most mice to their rocket before a timer runs out while avoiding various cats that appear on the board. The game was a critical and commercial hit and has gone on to receive a bunch of different ports and cameos, as well as a sequel for Apple Arcade named ChuChu Rocket! Universe in 2019. Something you might not know about it, however, is that it also received a bunch of downloadable DLC following its original release, including new mission and...
Nintendo has recently opened a museum in Japan which covers the company's 135-year history, with a predictable focus on events that have happened since it entered the world of video games. As we're sure you're all aware, Nintendo has dabbled in many different business spheres, including toys, hotels, and even taxis, but it began life as a card manufacturer, making "hanafuda" cards. While the museum references this part of the firm's past, it doesn't include a product which, to modern eyes, might seem unbefitting to Nintendo's family-friendly image: nude playing cards. "I imagine most Nintendo fans won't know that they made nude or erotic "pin-up" playing cards, particularly in the 60s and 70s," says Mario Museum. "I wonder if the...
Neptunia Riders VS Dogoos is not your typical Neptunia game. Instead of being classified as an RPG, it falls more accurately into the action genre. The motorcycle combat game is set in a dimension very different from Gamindustri. Many distinct Dogoos are appearing, threatening to cover the land. A lone motorcycle rider travels the world searching for an exit from this otherworldly realm. Neptunia Riders VS Dogoos is now set to be released in the West towards the end of January 2025. You can choose from six playable characters before scouring the land, collecting as many Dogoos variants as possible. Impress (or scare) Dogoos by altering your motorcycle parts and accessories. (These alterations can also increase defence, speed...
Takaya Imamura recently parted ways with Nintendo, the company where he spent over 30 years, working on series like Star Fox, Zelda and F-Zero. Speaking in a new interview with Japanese publication Famitsu (thanks, Nintendo Everything), Imamura revealed that two of the key inspirations behind F-Zero, his first project with Nintendo, were the movies Back To The Future II And Tim Burton's seminal Batman (both released in 1989). "The tastes of the director Kazunobu Shimizu and myself matched," he says. "The movies 'Back to the Future Part Two' and 'Batman' (Tim Burton) were being screened at the time, and there was a lot of talk about it by both the public and between the two of us." The Famitsu interviewer notes that Back to the Future...
The glorious return of Argonaut and the official confirmation of an HD Croc remaster have given retro-platforming fans lots to be grateful for this year, it's fair to say. One of the most popular questions regarding the upcoming remaster relates to its controls, with many people asking for this new version of Croc to come with modern analogue input. Argonaut has confirmed this will indeed be the case, but what about those of us who feel the original game's "tank" controls are part of its charm? Worry not, Argonaut is listening. "Croc originally had D-Pad 'tank controls,' and the most requested remaster upgrade has been to add smooth, modern analog controls with an improved camera," says the company on social media. "But if you're...
Mortal Kombat is now playable on the Analogue Pocket, thanks to the efforts of Coin-Op Collection. You'll need to be a Patreon supporter to get access to the core, which is still in beta. Here's the announcement:
One of the big disconnects between physical gaming and emulation is the removal of a tactile relationship with the games we play. Anyone under the age of 30 might scoff at this, but older players will still have happy memories of loading up cartridges and booting CDs—a ritual that arguably creates a special connection between the player and the software. We've seen attempts to bridge this gap recently via the excellent TapTo NFC system on MiSTer FPGA, which allows you to launch games by tapping NFC cards on a special reader connected to your MiSTer. Rather than scrolling through an endless menu of ROMs, it allows you to forge a physical link with the games you play on the platform. Wizzo, one of the creators of the TapTo system, has...
When Sony launched the PS1 30 years ago, it caused quite a stir by using black discs, which were harder for pirates to clone authentically. Because of this, you could always spot a fake PS1 game from the real thing, and that has remained largely the case for decades – until now, it would seem. As spotted by modder @Voultar, we're now seeing a new wave of counterfeit PS1 games which come pressed on black discs – just like the real thing. "This could be crippling," says Voultar. "There has been a surge of PS1 counterfeits on markets such as AlieXpress. These counterfeit PS1 titles are being pressed onto a dark substrate which makes these counterfeits visually indistinguishable from the real deal. These counterfeits are already in the...
An unreleased piece of software for Nintendo's Famicom Disk System has just been discovered in Japan, sparking a bit of excitement on social media that it could be a missing piece of Nintendo history (thanks @goldwing1992 for the spot). The software was discovered by Junkya.Hassy, a retro gamer and console repair personn Japan, who recently came into possession of two Famicom Disk System disks from a metal buying company in Kyoto that was going to throw them away. As he discovered, after loading them up, the disks contained some rare and unusual materials, including what looks to be a dev build of Hal Laboratory's Eggerland for bug fixing, as well as a mysterious undocumented game entitled Maze Ver. T2.0. On Twitter/X, Junkya.Hassy...
NES Tetris has been in the news a fair bit recently thanks to the fact that seasoned players have reached its "kill screen" and beyond. However, a new piece of Tetris history has been made by two-time world champion @dogplayingtris, who has become the first person to get a "Tetris Rebirth" – basically reaching the end of the game and then forcing it to loop back to level zero. According to @summoningsalt, this was achieved on version of the game which has been modded to prevent it from crashing before the loop happens. "But even on the vanilla version, it's theoretically possible to "crash dodge" and avoid triggering the crash all the way to the rebirth. It remains to be seen if this will ever be done," adds @summoningsalt.
The Japanese public broadcaster NHK is launching a new documentary series called "Legendary Games Chronicle" focusing on the birth of iconic Japanese game series and has revealed that the first episode will be themed around the making of the original Final Fantasy. The episode will broadcast on October 11th in English (03:30 - 03:58 / 08:30 - 08:58 / 14:30 - 14:58 / 20:30 - 20:58 BST) and can be viewed using cable TV, the Internet, or the NHK World Japan app. It will feature insights from the series creator Hironobu Sakaguchi, the battle graphics designer Koichi Ishii, the artist Yoshitaka Amano, the composer Nobuo Uematsu, and the game's sprite artist Kazuko Shibuya, and will cover the story of how the game originally came about, the...
We're all keenly aware that vintage gaming technology isn't going to last forever, but with cartridges, there's a pressing issue of valuable save data becoming lost when internal batteries eventually fail. We've already seen devices hit the market that attempt to solve this problem – such as the Retrode 2 and GB Operator – but their remit has been rather limited so far, covering a couple of formats at best. The Open Source Cartridge Reader (OSCR) is a somewhat more robust solution, as it is compatible with cartridges from eight different systems out-of-the-box. The OSCR can read carts for: NES / Famicom SNES / Super Famicom N64 (Nintendo 64 (and N64 controllers and Controller Paks) SMS (Sega Master System) Sega Mega Drive (Genesis)...
A new Aussie development studio has launched A team of industry veterans — Joseph Donoghue, Nikhil Kurian, and Benjamin Dawe — have launched The Three Thousand, described as a cutting-edge development studio. They want to use their rich motorsport, automotive, and pop culture backgrounds to create a fresh, innovative approach to video games. Collectively, the three founders have over 750 million downloads in racing games (including big franchises like Need for Speed). With their extensive experience, they intend to develop genre-defining racing games that combine the rich cultures of car enthusiasts and pop culture lovers. Fun fact: The studio's name is inspired by its Melbourne postcode! Joseph Donoghue, Chief Executive Officer...
Earlier this year, G-Mode remade Yuji Horii's 1984 Famicom detective adventure Hokkaido Rensa Satsujin: Ohotsuku ni Kiyu for Nintendo Switch and Steam. Hokkaido Serial Murder Case: The Okhotsk Disappearance ~Memories in Ice, Tearful Figurine~ was so successful in its homeland that the Switch version managed to top the sales charts, and with good reason – the game is considered to be a formative classic in the adventure genre, at least by Japanese players. Amusingly, we've just discovered that the recent version retains a cheeky easter egg that was hidden in the Famicom original. To see it, you had to try and remove Megumi's towel at a certain point in the game, at which point she would refuse to allow it. However, if you follow this...
Nintendo Software Technologies artist @morimotes_ has taken to social media to say how happy he is with the reaction online to F-Zero 99's recent 1.5.0 expansion and the fact that it brings "lost" circuits to the game. The patch also adds an expanded practice mode, but for Nintendo historians, the real news here is the introduction of tracks that were previously exclusive to the SNES Satellaview add-on, which never made it out of Japan. "This is definitely my favorite patch I've worked on," says @morimotes_. "Bringing the Satellaview Tracks that were pretty much lost in time to F-ZERO 99 was a treat, and seeing fans reaction to it was so so great, If you play this game, Thank you." The new circuits include MUTE CITY IV, SAND STORM...
 
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