I don't know if this is still of interest to anyone, but after many, many years I've added some updates to my old Super Goomba fork (which then got added to Kuwanger's fork, and now I've forked it again!).
I'd always wanted to make some modifications to the default borders available, and last year, I decided to finally sit down and do that.
goomba_raw.gba is quite barebones
goomba_with_all_palletes.gba has the SGB and GBC palettes appended to it
There are too many other combinations to include the custom borders as well, but it's simple to do yourself:
https://www.mediafire.com/file/up42xs1w1vmcr2f/goomba241.zip/file
I was going through quite a bit of brain fog at the time, and I'm afraid I've made quite a mess of the source, and I apologize to anyone who might poke through it.
I'd always wanted to make some modifications to the default borders available, and last year, I decided to finally sit down and do that.
- Black - just a regular, old, pure '0 0 0' black border
- bg0, bg1, bg2, bg3 - set to match the ROM's background layer palette colors
- gap - I know it's a terrible name, but it's a bg3 colored border with a four-pixel margin around the screen. It really gives some games a little breathing room, like on a real GameBoy.
- I also updated the 3DS Virtual Console palette to use the actual values, dumped from internal 3DS files, before the shader file (?) dims them. I've added that ugly green 3DS VC palette too.
- I added a palette from the official Nintendo GB dev kit, as posted on Frank Cifaldi's Twitter.
- And last, but not least, I added a palette that's based on official JPG screenshots of Link's Awakening from the 35th Anniversary Legend of Zelda Game & Watch. I would have liked to source the actual internal values, but I haven't been able to track down any files online, and I can't be bothered to try hacking my own. If anyone can help, that would be great.
goomba_raw.gba is quite barebones
goomba_with_all_palletes.gba has the SGB and GBC palettes appended to it
There are too many other combinations to include the custom borders as well, but it's simple to do yourself:
Code:
copy /b goomba_raw.gba+BORDER_FILENAME.bin+PALETTE_FILENAME.pal goomba_NEW_FILENAME.gba
https://www.mediafire.com/file/up42xs1w1vmcr2f/goomba241.zip/file
I was going through quite a bit of brain fog at the time, and I'm afraid I've made quite a mess of the source, and I apologize to anyone who might poke through it.