Pokémon TCG Pocket, the new mobile version of the classic Pokémon trading card game, has indeed been bringing in significant revenue since its launch. Here are the key details:
1. Revenue:
- The game has reportedly earned $12.1 million in its first four days.
- This translates to an average of $3 million per day.
2. Downloads:
- The game surpassed 10 million downloads within its first 48 hours.
- Estimates suggest it reached 12 million downloads by the fifth day.
3. Market Performance:
- Japan is the biggest market in terms of revenue, accounting for 45% of all in-game spending.
- The United States is the second-largest market, contributing 25% of the app's revenue.
- However, the US leads in downloads, accounting for 29% of all installs.
4. Platform Performance:
- iOS users are the biggest spenders, reportedly accounting for $10.5 million of the $12.1 million generated so far.
5. Comparison to Pokémon GO:
- Pokémon TCG Pocket's daily revenue ($3 million) is reportedly more than three times higher than Pokémon GO's current daily revenue (estimated at $1 million per day).
This strong start indicates that Pokémon TCG Pocket has been well-received by fans and is proving to be a lucrative addition to The Pokémon Company's mobile game portfolio. However, it's worth noting that these figures are based on estimates from app store analytics firms, and the long-term performance of the game remains to be seen.
Pokémon TCG Pocket is earning over $3m per day, with $12m+ banked to date - Mobilegamer.biz
The new Pokémon game is currently earning more than Pokémon Go after its release on October 30.
mobilegamer.biz