Last update: 1 August 2018
Completed Tamed Monsters List (Thanks @Takumah)
30 July 2018
Started the work on Tamed Monsters
Research: Found 2048 BitFlag, 1024 EventCheckFlag and 64 EventValueParam
without any strings describing what they do
would require reverse engineering of the game and other game data files
to get further result which I may not have the time or tools to do so
Completed Tamed Monsters List (Thanks @Takumah)
30 July 2018
Started the work on Tamed Monsters
Research: Found 2048 BitFlag, 1024 EventCheckFlag and 64 EventValueParam
without any strings describing what they do
would require reverse engineering of the game and other game data files
to get further result which I may not have the time or tools to do so
29 July 2018
27 July 2018
26 July 2018
24 July 2018
20 July 2018
17 July 2018
16 July 2018
15 July 2018
Added MainMemberID and SubMemberID to template
27 July 2018
Added TameMonsterData to template
26 July 2018
Updated EdiZon config files to be compatible with v1.3+
Remember to update both the app and the config files as they are not compatible with the old version
You can also use the update function in EdiZon to get the latest files
Remember to update both the app and the config files as they are not compatible with the old version
You can also use the update function in EdiZon to get the latest files
24 July 2018
Added Spurning Ribbon in item ID list (will update template soon)
Figured out what Endroll_BattleReplayData is for (actually it's right in the name)
Figured out what Endroll_BattleReplayData is for (actually it's right in the name)
20 July 2018
Max exp = 5,505,414
17 July 2018
Updated 010 template:
Added last 4 jobs (Thanks
@JorxAdded last 4 jobs (Thanks
)
Added TownData and enemy weakness data
Use rawgit.com links in thread to prevent getting cached version
Added TownData and enemy weakness data
Use rawgit.com links in thread to prevent getting cached version
16 July 2018
Updated EdiZon config:
Added DopingParam (Extra stats) values
Corrected Play Time data size
Increased some max values
Added DopingParam (Extra stats) values
Corrected Play Time data size
Increased some max values
15 July 2018
Switched item id page to data table
Completed valuables and knowledge item ids
Unhide DopingParam (permanent increate stats by using nuts) in template
Updated DopingParam description
Updated credits
Completed valuables and knowledge item ids
Unhide DopingParam (permanent increate stats by using nuts) in template
Updated DopingParam description
Updated credits
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EdiZon - On device edit
1. Download and install EdiZon
2. Get additional files to enable editing from https://github.com/WerWolv98/EdiZon_ConfigsAndScripts/tree/master
octp.lua in Scripts and the json config file according to your game region
Note: When downloading from github, make sure you get the actual file by pressing the "Raw" button in the github page that shows the content of the file
or right-click save these links below
Script file
octp.lua
Config file
JP Retail: 0100E66006406000.json
US Retail: 010057D006492000.json
JP Prologue: 010086D00B3D2000.json
US Prologue: 010096000B3EA000.json
(The content of the config files are identical, if your version is not listed above, just download any one of them and rename it with the correct title id.)
3. Put octp.lua into sdroot:\EdiZon\editor\scripts
4. and the json file into sdroot:\EdiZon\editor
5. Run EdiZon via hbm
Currently it is limited for editing money, play time, player level, exp and jobpoints
More options will be available when more features are added to EdiZon
If EdiZon freezes when trying to edit your save, try doing a clean install (or at least remove the editor folder and reinstall)
It may be due to confliction of config files between different EdiZon verisons
Edit by 010 Template
1. Download and install 010 Editor
2. Download the latest template file (29 July 2018: Added MainMemberID and SubMemberID)
3. Extract your save via EdiZon or Checkpoint
4. Load your file into 010 editor
5. Go to Templates > Open template and select the .bt file
6. Press F5 to run the template
7. Edit as desired in the generated table
8. Save the file
9. Inject it via EdiZon or Checkpoint
I tried to make the template intuitive, let me know if you have any problem using it
todo: 010 script automation (suggestions welcome)
27 July 2018: Added TameMonsterData
26 Jul 2018: Added Spurning Ribbon
17 Jul 2018: Added last 4 jobs
15 Jul 2018: Valuables and knowledge item id should now be completed
14 Jul 2018: Added a few more items
13 Jul 2018: Updated with secto15 item id list
Notes on save editing (for EdiZon and 010)
Although you can edit the level value directly, it is advised to change the exp and go through 1 fight to level up instead.
Since this way will allow the game to update all related values and avoid unexpected behavior.
Please attach your save file for debugging if you run into problems
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The save file is in UE4 GVAS format, file name KSSaveData[0-9] (0 is auto-save)
KSSystemData stores some general information about the save files, mostly for displaying in save loading
The data addresses are not fixed, they depends on your game progress.
I scan through the main save file and here is a general breakdown (WIP)
Code:Header PlayerBackpack Money (Max: 9,999,999) ItemList SaveBackPackItem Item[2000] PlayerParty MainMemberID (Characters in active party) SubMemberID (Characters not in active party) CameraLockPos LastBgmID LevelID Position Dir NPCEventList[1301] IsSwoon DownedFlag IsPurchasedItem SwoonBattleID PurchaseRestock HearFlag PlayerMember[10] ID Level (Max: 99) Exp (Max: 5,505,414) RawHP RawMP StatusEffect FirstJobID SecondJobID JobPoint (Max: 999,999) Equipment Sword Lance Dagger Axe Bow Rod Shield Head Body Accessory1 Accessory2 MainMissionProgress MainMissionNewFlag EquipSupportSkill AcquisitionAbilityList DopingParam HP MP BP SP ATK DEF MATK MDEF ACC EVA CON AGI TownData ConnectionValue[30] TameMonsterData[10] EnemyID Count Used LureFollowNPCUniqueID LeadFollowNPCUniqueID SubMissionData ClearIndex SubMissionNewFlag SubMissionMarker[800] MarkerPos MapID VisitedMap GamePlaySecond MenuData MissionRecord_MainStartSelect MapData TreasureStateArray[220] EnemyInfoData SaveEnemyData IsAnalyse[2500] WeaknessOpen[2500] Temp_PlayerBackpack Money ItemList SaveBackPackItem Item[2000] PlayerParty_Set1 PlayerParty MainMemberID SubMemberID PlayerParty_Set2 PlayerParty MainMemberID SubMemberID Endroll_BattleReplayData[?] Enable PlayerJob PlayerPos PlayerDisease PlayerStatus EnemyPos EnemyDisease EnemyStatus FieldStatus ActionID ActionEnforcer ActionTarger ActionParam Endroll_ClearedMS BatttleHelpWindowOpen CameraLockCurrentLevelTriggerID BitFlag[2048] EventCheckFlag[1024] EventValueParam[64] Options PlayerLocation LevelName Position LevelID Dir EKSLanguage MainProgressPoint
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Data of interest
PlayerBackpack
Stores money (max 9,999,999) and 2000 item slots in unsorted ID amount pair
PlayerParty - Your active party and standby party members
NPCEventList - Data about the actions you have done with the NPC
PlayerMember - There are actually 10 slots, which the last 2 have all 0 values in it
ID : Character Name
1: Olberic
2: Tressa
3: Cyrus
4: Primrose
5: H'annit
6: Therion
7: Ophilia
8: Alfyn
Player level will update normally after battle if you edit your exp to a high value
Job IDs
0: Merchant
1: Thief
2: Warrior
3: Hunter
4: Cleric
5: Dancer
6: Scholar
7: Apothecary
8: Warmaster
9: Sorcerer
10: Starseeker
11: Runelord
Equipment
Equipment item id are in specific ranges
-1 means not equipped
Sword (10xx)
Lance (11xx)
Dagger (12xx)
Axe (13xx)
Bow (14xx)
Rod (15xx)
Shield (16xx)
Head (17xx)
Body (18xx)
Accessory (19xx)
Haven't looked into the details of EquipSupportSkill & AcquisitionAbilityList yet
DopingParam
You can use different nuts to permanently increase your character's state
Those values are saved here
(Thanks @AnalogMan)
TownData
ConnectionValue is your town reputation
one fifth of the value is the number of tries you can fail in a town (25 = Full reputation)
But I have seen some values of 50 and 180
Temp_PlayerBackpack
Probably for storing your main party while you are in the charater's first chapter
WeaknessOpen
Bit flags storing found enemy weaknesses in 2 bytes
Lower 6 bits in first byte is for weapons
Lower 6 bits in second byte is for magic
Setting them to 0x3F3F (00111111 00111111,b) should display all weaknesses
Endroll_BattleReplayData
Saves your last move in boss fights so that it can be replayed during credit scene
Yet to be found data
- Job unlocking
- Unlock first player
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Compiled from @secto15 compilation (with item description)
There are items without names (not shown in table), believed to be passive things you can acquire in town (e.g. Discount at inn, thieving tips and tricks, etc)
Show 102550100 entries
Search:
Item ID Item Name Item Description 1 Healing Grape Restores HP to a single ally. 2 Healing Grape (M) Greatly restores HP to a single ally. 3 Healing Grape Bunch Restores HP to all allies. 4 Inspiriting Plum Restores SP to a single ally. 5 Inspiriting Plum (M) Greatly restores SP to a single ally. 6 Inspiriting Plum Basket Restores to SP to all allies. 7 Energizing Pomegrante Restores BP to a single ally. 8 Energizing Pomegrante (M) Greatly restores BP to a single ally. 9 Energizing Pomegrante (L) Massively restores BP to single ally. 10 Refreshing Jam Restores HP and SP to a single ally. 11 Revitalizing Jam Restores HP, SP, and BP to a single ally. 12 Olive of Life Revives and restores HP to single fallen ally. 13 Olive of Life (M) Revives and greatly restores HP to a single fallen ally 14 Olive of Life (L) Revives and massively restores HP to a single fallen ally. 20 Herb of Healing Cures a single ally of poison. 21 Herb of Clamor Cures a single ally of silence. 22 Herb of Light Cures a single ally of blindness. 23 Herb of Clarity Cures a single ally of confusion. 24 Herb of Awakening Awakens a single sleeping ally. 25 Herb of Valor Cures a single ally of terror. 26 Herb of Revival Revives a single unconscious ally. 30 Bottle of Poison Dust Inflicts poison on a single foe with a given probablity. 31 Bottle of Blinding Dust Inflicts blindess on a single foe with a given probablity 32 Bottle of Befuddling Dust Inflicts confusion on a single foe with a given probablity 33 Bottle of Sleeping Dust Inflicts sleep on a single foe with a given probablity 40 Fire Soulstone Deals fire damage to all foes. 41 Fire Soulstone (M) Deals great fire damage to all foes. 42 Fire Soulstone (L) Deals massive fire damage to all foes. 43 Ice Soulstone Deals ice damage to all foes. 44 Ice Soulstone (M) Deals great ice damage to all foes. 45 Ice Soulstone (L) Deals massive ice damage to all foes. 46 Thunder Soulstone Deals lightning damage to all foes. 47 Thunder Soulstone (M) Deals great lightning damage to all foes. 48 Thunder Soulstone (L) Deals massive lightning damage to all foes. 49 Wind Soulstone Deals wind damage to all foes. 50 Wind Soulstone (M) Deals great wind damage to all foes. 51 Wind Soulstone (L) Deals massive wind damage to all foes. 52 Light Soulstone Deals light damage to all foes. 53 Light Soulstone (M) Deals great light damage to all foes. 54 Light Soulstone (L) Deals massive light damage to all foes. 55 Shadow Soulstone Deals dark damage to all foes. 56 Shadow Soulstone (M) Deals great dark damage to all foes. 57 Shadow Soulstone (L) Deals massive dark damage to all foes. 60 Nourshing Nut Increases maximum HP. 61 Nourshing Nut (M) Greatly increases maximum HP. 62 Nourshing Nut (L) Massively increases maximum HP. 63 Invigorating Nut Increases maximum SP. 64 Invigorating Nut (M) Greatly increases maximum SP. 65 Invigorating Nut (L) Massively increases maximum SP. 66 Fortifying Nut Increases physical attack. 67 Fortifying Nut (M) Greatly increases physical attack. 68 Fortifying Nut (L) Massively increases physical attack. 69 Tough Nut Increases physical defense. 70 Tough Nut (M) Greatly increases physical defense. 71 Tough Nut (L) Massively increases physical defense. 72 Magic Nut Increases elemental attack. 73 Magic Nut (M) Greatly increases elemental attack. 74 Magic Nut (L) Massively increases elemental attack. 75 Resistant Nut Increases elemental defense. 76 Resistant Nut (M) Greatly increases elemental defense. 77 Resistant Nut (L) Massively increases elemental defense. 78 Sharp Nut Increases accuracy. 79 Sharp Nut (M) Greatly increases accuracy. 80 Sharp Nut (L) Massively increases accuracy. 81 Slippery Nut Increases evasion. 82 Slippery Nut (M) Greatly increases evasion. 83 Slippery Nut (L) Massively increases evasion. 84 Critical Nut Increases critical hit rate. 85 Critical Nut (M) Greatly increases critical hit rate. 86 Critical Nut (L) Massively increases critical hit rate. 87 Light Nut Increases speed. 88 Light Nut (M) Greatly increases speed. 89 Light Nut (L) Massively increases speed. 90 Scrap of Rope Fetches a modest price if sold. 91 Stuffed Toy Fetches a modest price if sold. 92 Candy Slightly restores HP to a single ally. 93 Glass Marble Fetches a modest price if sold. 94 Handkerchief Fetches a modest price if sold. 95 Hip Flask Fetches a modest price if sold. 96 Myterious Seed Fetches a modest price if sold. 97 Fish Tooth Fetches a modest price if sold. 98 Mysterious Ore Fetches a modest price if sold. 99 Tree Nut Slightly restores SP to a single ally. 100 Hairbrush Fetches a modest price if sold. 101 Empty Coin Pouch Fetches a modest price if sold. 102 Coin Pouch Fetches a modest price if sold. 103 Odds and Ends Fetches a modest price if sold. 104 Large Feather Fetches a modest price if sold. 105 Dubious Gold Ore Fetches a modest price if sold. 106 Psuedo Gold Ore Fetches a modest price if sold. 107 Fool's Gold Ore Fetches a fair price if sold. 108 Copper Lantern Fetches a modest price if sold. 109 Bone Fetches a modest price if sold. 110 Weathered Boots Fetches a modest price if sold. 111 Dirty Ball of cloth Fetches a modest price if sold. 112 Rigid Wire Fetches a modest price if sold. 113 Necklace Fetches a modest price if sold. 114 Poysenberry Inflicts poison on a single ally for 5 turns. 115 Psuedo Cider Decreases physical and elemental defense of a single ally for 5 turns. 116 Red Apple Grants full BP to a single ally.
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This is a trimmed down version due to post characters limit, see complete list here
Show 102550100 entries
Search:
ID Monster Type Strengh 0 Linde Sword/Spear 4 1 Highland Ratkin I Sword 1 2 Highland Ratkin II Sword 2 3 Highland Ratkin III Sword 3 4 Highland Ratkin IV Sword 4 5 Highland Ratkin V Sword 4 6 Highland Ratkin VI Sword 5 7 Highland Ratking I Axe 5 8 Highland Ratking II Axe 6 9 Highland Ratking III Axe 8 10 Rockadillo Spear 2 11 Giant Falcon Wind 2 12 Highland Goat Spear 5 13 Army Ant Dagger 1 14 Shaggy Aurochs Spear 4 15 Wild Weasel Staff 7 16 ------------------------- ---------- -- 17 Lightning Elemental Thunder 6 18 Winged Serpent Wind 6 19 Devourer of Dreams ---------- 10 20 Dread Falcon Wind 4 21 Dread Viper Dagger 4 22 Mountain Goat Spear 6 23 ------------------------- ---------- -- 24 Blood Remnant Fire 4 25 Dark Remnant Dark 4 26 Shadow Raven Dark 6 27 Demon Goat Spear 7 28 Dire Army Ant ---------- 4 29 Forest Ratkin I Bow 1 30 Forest Ratkin II Bow 2 31 Forest Ratkin III Bow 3 32 Forest Ratkin IV Bow 4 33 Forest Ratkin V Bow 4 34 Forest Ratkin VI Bow 5 35 Forest Ratking I Spear 5 36 Forest Ratking II Spear 6 37 Forest Ratking III Spear 7 38 Marmot Sword 2 39 Shambling Weed Spear 4 40 Giant Boar Spear 5 41 Howler Wind 4 42 Mutant Mushroom ----------- 7 43 Demon Deer Spear 5 44 ------------------------ ----------- -- 45 Peek-a-Boo Bow 9 46 ------------------------ ----------- -- 47 Carnivorous Plant ----------- 10 48 Majestic Marmot Sword 4 49 Mossy Meep ----------- 2 50 Gabbrodillo Spear 2 51 Red Fox Sword 4 52 Rampant Weed ------------ 6 53 Horned Howler Wind 4 54 Gargantuan Boar Spear 6 55 Green Scissors ------------ 4 56 Sea Scorpion ------------ 5 57 Ettin Serpent Dagger 6 58 Buccaneer Bones Sword 4 59 Davy Bones Sword 5 60 Black Howler Wind 6 61 Raging Treant Bow 7 62 Sand Lizardman I Staff 1 63 Sand Lizardman II Staff 2 64 Sand Lizardman III Staff 3 65 Sand Lizardman IV Staff 4 66 Sand Lizardman V Staff 4 67 Sand Lizardman VI Staff 5 68 Sand Lizardking I Staff 5 69 Sand Lizardking II Staff 6 70 Sand Lizardking III Staff 7 71 Cactus Roller Spear 2 72 Light Wisp Light 3 73 Sandworm Staff 5 74 Giant Scorpion Sword 4 75 Wanderweed Bow 6 76 Spiked Skink Spear 7 77 -------------- --------- -- 78 Kartikeya --------- 6 79 -------------- --------- -- 80 Lord of the Sands Staff 10 81 Killer Bug Spear 4 82 Skull Roller Spear 4 83 Dark Roller Spear 4 84 Savage Scorpion Sword 6 85 Desert Worm Staff 6 86 Withered Wanderweed Bow 6 87 Soporific Fang Dagger 4 88 Slayer Bug Spear 4 89 Carmine Eagle Wind 4 90 Warrior Bones Sword 4 91 Brawler Bones Sword 4 92 Venomous Scorpion Sword 8 93 Brigand Bones Sword 8 94 Stone Bug Sword 7 95 Stone Serpent Dagger 7 96 Stone Lizard Spear 9 97 Poison Strike Spear 5 98 Ice Lizardman I Spear 1 99 Ice Lizardman II Spear 2
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