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Nintendont MasterMOD by ABZ
Latest Version Download Link
Latest Source Patch Download Link
Website: http://send0r.de/Nintendont/MasterMod/
Background Info:
-----------------
Nintendont Mastermod is a Fork of "Nintendont" the famous GC loader for Wii and WiiU/vWii, with the following features:
1. Supports using and online downloading custom backgrounds for the Nintendont application using white and black font colors
This includes more than 60 readily available themes online, downloadable from within the app
2. Supports using and online downloading Loading backgrounds with and without progress bars, replacing the verbose output
This includes more than 1000 themes including 2 for each GC game (with and without a progress bar)
3. Supports silent booting of the games into a black screen
4. Online updates for latest mastermod revision, older stable revisions and other Nintendont Mods
5. Online download of GC and Triforce bios files
6. Many tweaks such as custom Nunchuck button maps, custom HDD pinging option
Changelog:
------------
* Added Missing themes detection when downloading all custom game themes
* Added Preview Pack for loader and app themes (can be enabled or disabled)
* Nintendont Mastermod can now download all custom game themes with one click
* Updated Mastermod to v4.xxx using new FatFS support
* Added 16 Black Nintendont Backgrounds
* Added More stable revisions v2.x and 3.x to Stable Nintendont Download Menu
* All Custom Game Loader Themes are downloadable via the mod and available online
* Loader Themes now also work when the game is booted using Nintendont app
* Added Custom Game Theme as loaders themes using ID3.png or ID3X.png
* Added Credits Page
* Added 16 Gradient Themes for Nintendont App
* Added 16 Unicolor Themes for Nintendont App
* Added 16 Dark Themes for Nintendont App + Fade in/out effects
* Added Disable HDD pinging to settings, when off default timer set to 1 min 50 secs
* Added Segaboot bios download for Triforce games
* Added ipl-bios fixes when booting games, ipl files
* Added Nunchuck support using the following configurations:
--------------------------------------------------------------------------------------------------------------------------------
The Updates and Themes Download Menu:
Now you can preview a theme before downloading it too!
Nintendont Mastermod can download:
*All Custom Game Loader themes with or without progress bar (Available for all 600 games)
*Loader themes with progress bars (For USB Loader Users)
*Nintendont App Light Themes
*Nintendont App Dark Themes
*Nintendont App Gradient Themes
*Nintendont App Black themes
*Nintendont App Unicolor Themes
It also has a beautiful credits page:
Since Many new themes gets added periodically, all removed themes can be found here:
https://www.dropbox.com/sh/o45wvndxaakj6kv/AABwxWmuY6HEqcIxVyXczoXwa?dl=0
It also has an online internal updater
For first time users or to manually install the latest mod download it from here:
Manual update link: http://nintendont.gxarena.com/themes/boot.dol
Source Patch: http://nintendont.gxarena.com/themes/Themes.patch
To manually update the backgrounds or to use your custom ones:
Here's a link to all backgrounds (loader + nintendont) in a single 7zip file, for users who don't want to connect the wii online for update purposes:
http://www.mediafire.com/download/ocp3sdddr3fvdq7/All_Themes.7z
Use one Loader/Game Loader theme and one Nintendont theme at a time
To manually install your custom PNG background:
------------------------------------------------------------------
*Loader Theme:
Place NinBackLight.png or NinBackDark.png or NinBackBars.png or NinBackNoBar.png in ( /apps/nintendont) folder
*Custom Game Loader Themes:
Place ID3.png (splash screen) or ID3X.png (loading bar) in ( /apps/nintendont) folder
P.S> Delete all Loader themes mentioned above first
ID3 is the first 3 letters/Numbers of the game ID
ID3X is same as ID3 with an "X" as 4th letter
*Nintendont App Theme:
Place NinBack.png for Light Background-Black text or NinLegacy.png for Dark Background-White text in ( /apps/nintendont) folder
In case B is pressed during autoboot, the default theme, NinBack.png or NinLegacy.png gets loaded automatically
Also same when launched from HBC with autoboot off
Recommended USB Loaders:
--------------------------------------
WiiFlow MasterMod: http://nintendont.gxarena.com/banners/wiiflow_mastermod_wiiuwide.7z
WiiFlow 1076 Mod: http://nintendont.gxarena.com/banners/wiiflow_1076_mod_wiiuwide.7z
USB Loader GX 1243: http://www.mediafire.com/download/23w0our2lle1g72/R1243.7z
USB Loader GX 1234 DS3-WUP Default-GUI Mod: https://dl.dropboxusercontent.com/u/101209384/ds3/usbloader-gui-read-only-1234-ds3-wup-patch.rar
USB Loader GX 1234 DS3-WUP Tabs-GUI Mod: http://nintendont.gxarena.com/banners/1234mod-ds3-wup-tabs-boot.7z
CFG USB Loader rev 70.78: http://nintendont.gxarena.com/banners/usbloader_cfg.7z
CFG USB Loader rev 71-Taiwan: https://www.dropbox.com/s/nk23gtnv6z9rokq/cfg71beta49t2.rar?dl=0
CFG USB Loader Mod rev 70.78.8 by nitraiolo: http://nintendont.gxarena.com/banners/cfg_mod_70_78_8.7z
P.S> these CFG dols use their own app and loader backgrounds stored in \apps\usbloader so cancel autoboot and download the custom backgrounds on first use
for the Taiwan-mod nintendont's boot.dol can also be renamed "loader.dol" and placed in "\usb-loader" folder
--------------------------------------------------------------------------------------------------------------------------------
Mr. Mysterio has created a Nintendont mod that plays the BIOS animation on a separate thread while the game is booting.
Link: http://send0r.de/Nintendont/Mr. Mysterio's Mod/
Special thanks to send0r for keeping this updated to the latest Nintendont version.
--------------------------------------------------------------------------------------------------------------------------------
Historical Background:
Colors and Hex codes:
For all the color codes: http://www.nthelp.com/colorcodes.htm
Unicode and UTF-8 Codes: http://www.utf8-chartable.de/unicode-utf8-table.pl?start=9600&number=128&names=-&utf8=string-literal
Latest Version Download Link
Latest Source Patch Download Link
Website: http://send0r.de/Nintendont/MasterMod/
Background Info:
-----------------
Nintendont Mastermod is a Fork of "Nintendont" the famous GC loader for Wii and WiiU/vWii, with the following features:
1. Supports using and online downloading custom backgrounds for the Nintendont application using white and black font colors
This includes more than 60 readily available themes online, downloadable from within the app
2. Supports using and online downloading Loading backgrounds with and without progress bars, replacing the verbose output
This includes more than 1000 themes including 2 for each GC game (with and without a progress bar)
3. Supports silent booting of the games into a black screen
4. Online updates for latest mastermod revision, older stable revisions and other Nintendont Mods
5. Online download of GC and Triforce bios files
6. Many tweaks such as custom Nunchuck button maps, custom HDD pinging option
Changelog:
------------
* Added Missing themes detection when downloading all custom game themes
* Added Preview Pack for loader and app themes (can be enabled or disabled)
* Nintendont Mastermod can now download all custom game themes with one click
* Updated Mastermod to v4.xxx using new FatFS support
* Added 16 Black Nintendont Backgrounds
* Added More stable revisions v2.x and 3.x to Stable Nintendont Download Menu
* All Custom Game Loader Themes are downloadable via the mod and available online
* Loader Themes now also work when the game is booted using Nintendont app
* Added Custom Game Theme as loaders themes using ID3.png or ID3X.png
* Added Credits Page
* Added 16 Gradient Themes for Nintendont App
* Added 16 Unicolor Themes for Nintendont App
* Added 16 Dark Themes for Nintendont App + Fade in/out effects
* Added Disable HDD pinging to settings, when off default timer set to 1 min 50 secs
* Added Segaboot bios download for Triforce games
* Added ipl-bios fixes when booting games, ipl files
* Added Nunchuck support using the following configurations:
Nintendont MasterMod Nunchuck Configs and Button maps:
Available Configs:
------------------
(2) = Alt-Naggers (default) //convenient for most games uses c+Dpad as c-stick
(2 + plus) = Naggers config //uses tilt as c-stick
(2 + minus) = Troopage config //handy in many situations
(2 + Left) = Abz general config //for arcade games or games that require few buttons
(2 + right) = Howards general config //matching button names to action
(2 + up) = racing 1 //for games that use AnalogR and AnalogL for gas and break
(2 + down) = racing 2 //for games that require A held for gas
You can select configs and enable/disable IR by:
------------------------------------------------
press button_2 (puts in config mode and turns IR off)
press config button (selects the desired config - skip this step for the default)
release the config button (keep holding button_2)
press button_Z (turns IR on or off for the just selected config. If the wiimotes is pointed at the screen you can see IR toggle on and off if the screen accepts cStick input. )
release button_Z
release button_2 (ends configuration)
Full button mapping:
--------------------
Home = Start/Pause in all configs
(2+1) = Exit to Loader or HBC in all configs
--------------------------------------------
Press (2 or 2&Z) = Alt-Naggers or Shooters
//A=A B=R Z=L (+ = 1/2R) (- = 1/2L)
//C or B not held Up=Z Down=B Right=X Left=Y B=R Z=L
//C held Dpad=controls cStick Z=1/2L B=1/2R
//B held DPAD=Standard
Press (2&Z) to to enable/disable IR for Shooters config
in shooters config IR controls c-Stick thus c+DPAD=Standard
Press (2 & plus) = Naggers
//same as Alt-naggers with tilt as C-STICK with C button held and C+DPAD as GC-DPAD
Press (2 + minus ± Z) = Troopage config (add (Z) to to enable IR as c-stick) (add (Z) to enable IR as c-stick)
//A=A
//C not pressed +=X -=B Z=L B=R Dpad=cStick
//C pressed +=Y -=Z Z=1/2L B=1/2R Dpad=Standard
Press (2 + Left ± Z) = Abz general config
//A=A B=B C=X Z=Y -=Z +=R Dpad=Standard
Press (2 + right ± Z) = Howards general config
//A=A B=B Z=Z +=X -=Y Dpad=Standard
//C not pressed L R tilt tied to L R analog triggers.
//C pressed tilt control the cStick
Press (2 + up ± Z) = racing games that use AnalogR and AnalogL for gas and break
//A=A B=B Z=Z +=X -=Y Dpad=Standard
//C not pressed backwards forward tilt tied to L R analog triggers.
//C pressed tilt control the cStick
Press (2 + down ± Z) = racing games that require A held for gas
//A=Z B=B Z=A +=X -=Y Dpad=Standard
//C not pressed L R tilt tied to L R analog triggers.
//C pressed tilt control the cStick
Available Configs:
------------------
(2) = Alt-Naggers (default) //convenient for most games uses c+Dpad as c-stick
(2 + plus) = Naggers config //uses tilt as c-stick
(2 + minus) = Troopage config //handy in many situations
(2 + Left) = Abz general config //for arcade games or games that require few buttons
(2 + right) = Howards general config //matching button names to action
(2 + up) = racing 1 //for games that use AnalogR and AnalogL for gas and break
(2 + down) = racing 2 //for games that require A held for gas
You can select configs and enable/disable IR by:
------------------------------------------------
press button_2 (puts in config mode and turns IR off)
press config button (selects the desired config - skip this step for the default)
release the config button (keep holding button_2)
press button_Z (turns IR on or off for the just selected config. If the wiimotes is pointed at the screen you can see IR toggle on and off if the screen accepts cStick input. )
release button_Z
release button_2 (ends configuration)
Full button mapping:
--------------------
Home = Start/Pause in all configs
(2+1) = Exit to Loader or HBC in all configs
--------------------------------------------
Press (2 or 2&Z) = Alt-Naggers or Shooters
//A=A B=R Z=L (+ = 1/2R) (- = 1/2L)
//C or B not held Up=Z Down=B Right=X Left=Y B=R Z=L
//C held Dpad=controls cStick Z=1/2L B=1/2R
//B held DPAD=Standard
Press (2&Z) to to enable/disable IR for Shooters config
in shooters config IR controls c-Stick thus c+DPAD=Standard
Press (2 & plus) = Naggers
//same as Alt-naggers with tilt as C-STICK with C button held and C+DPAD as GC-DPAD
Press (2 + minus ± Z) = Troopage config (add (Z) to to enable IR as c-stick) (add (Z) to enable IR as c-stick)
//A=A
//C not pressed +=X -=B Z=L B=R Dpad=cStick
//C pressed +=Y -=Z Z=1/2L B=1/2R Dpad=Standard
Press (2 + Left ± Z) = Abz general config
//A=A B=B C=X Z=Y -=Z +=R Dpad=Standard
Press (2 + right ± Z) = Howards general config
//A=A B=B Z=Z +=X -=Y Dpad=Standard
//C not pressed L R tilt tied to L R analog triggers.
//C pressed tilt control the cStick
Press (2 + up ± Z) = racing games that use AnalogR and AnalogL for gas and break
//A=A B=B Z=Z +=X -=Y Dpad=Standard
//C not pressed backwards forward tilt tied to L R analog triggers.
//C pressed tilt control the cStick
Press (2 + down ± Z) = racing games that require A held for gas
//A=Z B=B Z=A +=X -=Y Dpad=Standard
//C not pressed L R tilt tied to L R analog triggers.
//C pressed tilt control the cStick
--------------------------------------------------------------------------------------------------------------------------------
The Updates and Themes Download Menu:
Now you can preview a theme before downloading it too!
Nintendont Mastermod can download:
*All Custom Game Loader themes with or without progress bar (Available for all 600 games)
*Loader themes with progress bars (For USB Loader Users)
*Nintendont App Light Themes
*Nintendont App Dark Themes
*Nintendont App Gradient Themes
*Nintendont App Black themes
*Nintendont App Unicolor Themes
It also has a beautiful credits page:
Since Many new themes gets added periodically, all removed themes can be found here:
https://www.dropbox.com/sh/o45wvndxaakj6kv/AABwxWmuY6HEqcIxVyXczoXwa?dl=0
It also has an online internal updater
For first time users or to manually install the latest mod download it from here:
Manual update link: http://nintendont.gxarena.com/themes/boot.dol
Source Patch: http://nintendont.gxarena.com/themes/Themes.patch
To manually update the backgrounds or to use your custom ones:
Here's a link to all backgrounds (loader + nintendont) in a single 7zip file, for users who don't want to connect the wii online for update purposes:
http://www.mediafire.com/download/ocp3sdddr3fvdq7/All_Themes.7z
Use one Loader/Game Loader theme and one Nintendont theme at a time
To manually install your custom PNG background:
------------------------------------------------------------------
*Loader Theme:
Place NinBackLight.png or NinBackDark.png or NinBackBars.png or NinBackNoBar.png in ( /apps/nintendont) folder
*Custom Game Loader Themes:
Place ID3.png (splash screen) or ID3X.png (loading bar) in ( /apps/nintendont) folder
P.S> Delete all Loader themes mentioned above first
ID3 is the first 3 letters/Numbers of the game ID
ID3X is same as ID3 with an "X" as 4th letter
*Nintendont App Theme:
Place NinBack.png for Light Background-Black text or NinLegacy.png for Dark Background-White text in ( /apps/nintendont) folder
In case B is pressed during autoboot, the default theme, NinBack.png or NinLegacy.png gets loaded automatically
Also same when launched from HBC with autoboot off
Recommended USB Loaders:
--------------------------------------
WiiFlow MasterMod: http://nintendont.gxarena.com/banners/wiiflow_mastermod_wiiuwide.7z
WiiFlow 1076 Mod: http://nintendont.gxarena.com/banners/wiiflow_1076_mod_wiiuwide.7z
USB Loader GX 1243: http://www.mediafire.com/download/23w0our2lle1g72/R1243.7z
USB Loader GX 1234 DS3-WUP Default-GUI Mod: https://dl.dropboxusercontent.com/u/101209384/ds3/usbloader-gui-read-only-1234-ds3-wup-patch.rar
USB Loader GX 1234 DS3-WUP Tabs-GUI Mod: http://nintendont.gxarena.com/banners/1234mod-ds3-wup-tabs-boot.7z
CFG USB Loader rev 70.78: http://nintendont.gxarena.com/banners/usbloader_cfg.7z
CFG USB Loader rev 71-Taiwan: https://www.dropbox.com/s/nk23gtnv6z9rokq/cfg71beta49t2.rar?dl=0
CFG USB Loader Mod rev 70.78.8 by nitraiolo: http://nintendont.gxarena.com/banners/cfg_mod_70_78_8.7z
P.S> these CFG dols use their own app and loader backgrounds stored in \apps\usbloader so cancel autoboot and download the custom backgrounds on first use
for the Taiwan-mod nintendont's boot.dol can also be renamed "loader.dol" and placed in "\usb-loader" folder
--------------------------------------------------------------------------------------------------------------------------------
Mr. Mysterio has created a Nintendont mod that plays the BIOS animation on a separate thread while the game is booting.
Link: http://send0r.de/Nintendont/Mr. Mysterio's Mod/
Special thanks to send0r for keeping this updated to the latest Nintendont version.
--------------------------------------------------------------------------------------------------------------------------------
Historical Background:
First big THANKS to the nintendont coders, devs and commiters for the great job they did already.
Since Nintendont rev2.217+ supports custom Background and TrueType Fonts I made this thread to help users create custom nintendont mods using the existing code. (special thanks to JoostinOnline for making this update)
Nintendont is officially using one of the best backgrounds made back then in the nintendont logo competition.
A verbose loading info is displayed to show loading and error messages.
I'll show you how you can make a build that looks like this:
Let's start:
------------
1. So where are the source files located:
the background and font are found in "nintendon-t-read-only\loader\data\" folder
background.png and font.ttf respectively (small caps including extension)
the code used to display the verbose info is found in both main.c and menu.c files located in "nintendon-t-read-only\loader\source" folder
menu.c has the info used to display Nintendont version/build and firmware in upper left corner
at the end of the file:
Code:
void PrintInfo()
{
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*1, "Nintendont Loader v%d.%d (%s)", NIN_VERSION>>16, NIN_VERSION&0xFFFF, IsWiiU() ? "Wii U" : "Wii");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*2, "Built : %s %s", __DATE__, __TIME__ );
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*3, "Firmware: %d.%d.%d", *(vu16*)0x80003140, *(vu8*)0x80003142, *(vu8*)0x80003143 );
}
This defines the font size, color, x position, y position, text to display
we can edit this text to make our own title for instance:
PrintFormat(22, 0xFFFFFF00, MENU_POS_X + 50*1, MENU_POS_Y + 50*1, "Nintendont Loader v%d.%d (%s)", NIN_VERSION>>16, NIN_VERSION&0xFFFF, IsWiiU() ? "Wii U" : "Wii");
PrintFormat(14, 0xFFFFFF00, MENU_POS_X + 200*1, MENU_POS_Y + 40*2, "Custom Nunchuck Mod by Abz");
main.c on the other hand has all the other verbose stuff including "Press B to cancel Autoboot" in the center, Press Home, A, B for settings at the top right corner and all the loading progress stuff, like checking DI, FS and what not....
Press B to cancel autoboot is in line 233
PrintFormat(DEFAULT_SIZE, BLACK,320-90, MENU_POS_Y +20*10,"B: Cancel Autoboot");
Home:Exit A:Select SD/USb in lines 263-268
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 430, MENU_POS_Y + 20*1, "Home: Exit");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 430, MENU_POS_Y + 20*2, "A : Select");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 53 * 6 - 8, MENU_POS_Y + 20 * 6, UseSD ? "<" : " ");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 53 * 6 - 8, MENU_POS_Y + 20 * 7, UseSD ? " " : "<");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 47 * 6 - 8, MENU_POS_Y + 20 * 6, " SD ");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 47 * 6 - 8, MENU_POS_Y + 20 * 7, "USB ")
The verbose loading and error messages in lines 453-570
To hide a line you need to comment the code by adding // at the beginning of PrintFormat line
ex: hiding Press B to cancel Autoboot
//PrintFormat(DEFAULT_SIZE, BLACK, 320 - 90, MENU_POS_Y + 20*10, "B: Cancel Autoboot");
The code I used to make the old progress bar is the following:
I used the Gamecuben Font:http://www.dafont.com/gamecube.font
and This background:
The new Progress bar is a continuous loading strip
I used "Times New Roman font and this code to make it work:
You can also hide all verbose stuff altogether to make loading screens like the ones below by just adding
to the first line of PrintFormat (nintendon-t-read-only\loader\source\font.c)
Please feel free to share your custom mods and backgrounds/fonts/sources here to keep all this stuff in one place. This will keep the main nintendont thread clean.
My custom mods has nunchuck support which is still a private beta wip stuff, so I won't be able to share them here until this stuff is officially commited, however all the info needed to make them is there now and I'll be glad to help you out.
Download links for my mods - no nunchuck support:
rev 234 and 223 (with ustealth support)
rev 223
To take screensots of the loading screen you need to edit the source:
uncomment \loader\include\global.h line 41:
#define SCREENSHOT
and add this code not in bold to /loader/source/main.c line around line 256 between the bold lines:
ncfg->VideoMode &= ~NIN_VID_PROG;
#ifdef SCREENSHOT
GRRLIB_DrawImg(0, 0, background, 0, 1, 1, 0xFFFFFFFF);
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 50*1, MENU_POS_Y + 20*19, "\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588");
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 50*1, MENU_POS_Y + 20*19, "\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588");
GRRLIB_ScrShot("Screenshot.png");
GRRLIB_DrawImg(0, 0, background, 0, 1, 1, 0xFFFFFFFF);
#endif
if((ncfg->Config & NIN_CFG_AUTO_BOOT) == 0)
My Nintendont Mod now uses works in the following manner:
you have to place either NinBackLight.png or NinBackDark.png in the boot.dol or loader dol folder
then you get 3 cases:
1. no NinBackLight.png or NinBackDark.png >> Nintendont boots normally using default background
2. NinBackDark.png is found >> Nintendont will hide all text and loads that background with a silver loading progress bar
3. NinBackLight.png is found or both files found >> Nintendont will hide all text and loads that background with a custom purple loading progress bar
In case B is pressed during autoboot, the default theme gets loaded automatically
Also the default background will load when launched from HBC with autoboot off
here's the download link for rev240 folder, 2 sample pngs included:
https://www.dropbox.com/sh/66yqzf5cduh9mqu/AAC8_gGflDH2mYmc574ZY4EGa?dl=0
sample NinBackDark.png file:
And for rev 241 with both default font and Times New Roman font (latter has wider and sharper progress bar)
rev241 with default font
https://www.dropbox.com/sh/88s22zwolzyqmvr/AADG4fyk4Yha911LoAkj1dtVa?dl=0
rev241 with Times NR font
https://www.dropbox.com/sh/lipfp8a68jopufp/AACF2HoVcDCflwF33uove2NDa?dl=0
Backgrounds included in Dropbox folders for both the default font and the Times NR mod
rev247 using condensed default font to fix smoothness of progress bar
https://www.dropbox.com/sh/uyx1vtsgyuvr2ok/AACl2Vf_wiYV21qB53aARQI9a?dl=0
Since Nintendont rev2.217+ supports custom Background and TrueType Fonts I made this thread to help users create custom nintendont mods using the existing code. (special thanks to JoostinOnline for making this update)
Nintendont is officially using one of the best backgrounds made back then in the nintendont logo competition.
A verbose loading info is displayed to show loading and error messages.
I'll show you how you can make a build that looks like this:
Let's start:
------------
1. So where are the source files located:
the background and font are found in "nintendon-t-read-only\loader\data\" folder
background.png and font.ttf respectively (small caps including extension)
the code used to display the verbose info is found in both main.c and menu.c files located in "nintendon-t-read-only\loader\source" folder
menu.c has the info used to display Nintendont version/build and firmware in upper left corner
at the end of the file:
Code:
void PrintInfo()
{
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*1, "Nintendont Loader v%d.%d (%s)", NIN_VERSION>>16, NIN_VERSION&0xFFFF, IsWiiU() ? "Wii U" : "Wii");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*2, "Built : %s %s", __DATE__, __TIME__ );
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*3, "Firmware: %d.%d.%d", *(vu16*)0x80003140, *(vu8*)0x80003142, *(vu8*)0x80003143 );
}
This defines the font size, color, x position, y position, text to display
we can edit this text to make our own title for instance:
PrintFormat(22, 0xFFFFFF00, MENU_POS_X + 50*1, MENU_POS_Y + 50*1, "Nintendont Loader v%d.%d (%s)", NIN_VERSION>>16, NIN_VERSION&0xFFFF, IsWiiU() ? "Wii U" : "Wii");
PrintFormat(14, 0xFFFFFF00, MENU_POS_X + 200*1, MENU_POS_Y + 40*2, "Custom Nunchuck Mod by Abz");
main.c on the other hand has all the other verbose stuff including "Press B to cancel Autoboot" in the center, Press Home, A, B for settings at the top right corner and all the loading progress stuff, like checking DI, FS and what not....
Press B to cancel autoboot is in line 233
PrintFormat(DEFAULT_SIZE, BLACK,320-90, MENU_POS_Y +20*10,"B: Cancel Autoboot");
Home:Exit A:Select SD/USb in lines 263-268
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 430, MENU_POS_Y + 20*1, "Home: Exit");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 430, MENU_POS_Y + 20*2, "A : Select");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 53 * 6 - 8, MENU_POS_Y + 20 * 6, UseSD ? "<" : " ");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 53 * 6 - 8, MENU_POS_Y + 20 * 7, UseSD ? " " : "<");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 47 * 6 - 8, MENU_POS_Y + 20 * 6, " SD ");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 47 * 6 - 8, MENU_POS_Y + 20 * 7, "USB ")
The verbose loading and error messages in lines 453-570
Code:
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*6, "Loading patched kernel ...\r\n");
UpdateScreen();
while(1)
{
DCInvalidateRange( (void*)0x90004100, 0x20 );
if( STATUS_LOADING == 0xdeadbeef )
break;
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*6, "Loading patched kernel... %d", STATUS_LOADING);
if(STATUS_LOADING == 0)
{
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*7, "ES_Init...");
// Cleans the -1 when it's past it to avoid confusion if another error happens. e.g. before it showed "81" instead of "8" if the controller was unplugged.
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X + 163, MENU_POS_Y + 20*6, " ");
}
if(STATUS_LOADING > 0 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*7, "ES_Init... Done!");
if(STATUS_LOADING == 2)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*8, "Init SD device...");
if(STATUS_LOADING > 2 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*8, "Init SD device... Done!");
if(STATUS_LOADING == -2)
PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, MENU_POS_Y + 20*8, "Init SD device... Error! %d Shutting down", STATUS_ERROR);
if(STATUS_LOADING == 3)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*9, "Mounting USB/SD device...");
if(STATUS_LOADING > 3 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*9, "Mounting USB/SD device... Done!");
if(STATUS_LOADING == -3)
PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, MENU_POS_Y + 20*9, "Mounting USB/SD device... Error! %d Shutting down", STATUS_ERROR);
if(STATUS_LOADING == 5)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*10, "Checking FS...");
if(STATUS_LOADING > 5 && STATUS_LOADING < 20)
{
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*10, "Checking FS... Done!");
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*11, "Drive size: %.02f%s Sector size: %d", STATUS_DRIVE, STATUS_GB_MB ? "GB" : "MB", STATUS_SECTOR);
}
if(STATUS_LOADING == -5)
PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, MENU_POS_Y + 20*10, "Checking FS... Error! %d Shutting down", STATUS_ERROR);
if(STATUS_LOADING == 6)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*12, "ES_LoadModules...");
if(STATUS_LOADING > 6 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*12, "ES_LoadModules... Done!");
if(STATUS_LOADING == -6)
PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, MENU_POS_Y + 20*12, "ES_LoadModules... Error! %d Shutting down", STATUS_ERROR);
if(STATUS_LOADING == 7)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*13, "Loading config...");
if(STATUS_LOADING > 7 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*13, "Loading config... Done!");
if(STATUS_LOADING == 8)
{
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*14, "Init HID devices... ");
if ( STATUS_ERROR == 1)
{
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*15, " Plug Controller in %s usb port", IsWiiU() ? "BOTTOM REAR" : "TOP");
}
else
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*15, "%50s", " ");
}
if(STATUS_LOADING > 8 && STATUS_LOADING < 20)
{
if ((ncfg->MaxPads == 1) && (ncfg->Config & NIN_CFG_HID))
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*14, "Init HID devices... Using Gamecube and HID Ports");
else if ((ncfg->MaxPads > 0) && (ncfg->Config & NIN_CFG_HID))
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*14, "Init HID devices... Using Gamecube, HID, and BT Ports");
else if (ncfg->MaxPads > 0)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*14, "Init HID devices... Using Gamecube and BT Ports");
else if (ncfg->Config & NIN_CFG_HID)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*14, "Init HID devices... Using HID and Bluetooth Ports");
else
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*14, "Init HID devices... Using Bluetooth Ports... Done!");
}
if(STATUS_LOADING == -8)
{
PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, MENU_POS_Y + 20*14, "Init HID devices... Failed! Shutting down");
switch (STATUS_ERROR)
{
case -1:
PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, MENU_POS_Y + 20*15, "No Controller plugged in %s usb port %10s", IsWiiU() ? "BOTTOM REAR" : "TOP", " ");
break;
case -2:
PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, MENU_POS_Y + 20*15, "Missing %s:/controller.ini %20s", GetRootDevice(), " ");
break;
case -3:
PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, MENU_POS_Y + 20*15, "Controller does not match %s:/controller.ini %6s", GetRootDevice(), " ");
break;
case -4:
PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, MENU_POS_Y + 20*15, "Invalid Polltype in %s:/controller.ini %12s", GetRootDevice(), " ");
break;
case -5:
PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, MENU_POS_Y + 20*15, "Invalid DPAD value in %s:/controller.ini %9s", GetRootDevice(), " ");
break;
case -6:
PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, MENU_POS_Y + 20*15, "PS3 controller init error %25s", " ");
break;
default:
PrintFormat(DEFAULT_SIZE, MAROON, MENU_POS_X, MENU_POS_Y + 20*15, "Unknown error %d %35s", STATUS_ERROR, " ");
break;
}
}
if(STATUS_LOADING == 9)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*15, "Init DI... %40s", " ");
if(STATUS_LOADING > 9 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*15, "Init DI... Done! %35s", " ");
if(STATUS_LOADING == 10)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*16, "Init CARD...");
if(STATUS_LOADING > 10 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*16, "Init CARD... Done!");
Screenshot();
GRRLIB_Screen2Texture(0, 0, screen_buffer, GX_FALSE); // Copy all status messages
GRRLIB_Render();
GRRLIB_DrawImg(0, 0, background, 0, 1, 1, 0xFFFFFFFF);
PrintInfo();
}
gprintf("Nintendont at your service!\r\n");
GRRLIB_DrawImg(0, 0, screen_buffer, 0, 1, 1, 0xFFFFFFFF); // Draw all status messages
PrintFormat(DEFAULT_SIZE, BLACK, MENU_POS_X, MENU_POS_Y + 20*17, "Nintendont kernel looping, loading game...");
To hide a line you need to comment the code by adding // at the beginning of PrintFormat line
ex: hiding Press B to cancel Autoboot
//PrintFormat(DEFAULT_SIZE, BLACK, 320 - 90, MENU_POS_Y + 20*10, "B: Cancel Autoboot");
The code I used to make the old progress bar is the following:
Code:
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 50*1, MENU_POS_Y + 20*19, "||||||||||||||||||");
UpdateScreen();
while(1)
{
DCInvalidateRange( (void*)0x90004100, 0x20 );
if( STATUS_LOADING == 0xdeadbeef )
break;
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 50*1, MENU_POS_Y + 20*19, "||||||||||||||||||");
if(STATUS_LOADING == 0)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 90*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING > 0 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 110*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING == 2)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 130*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING > 2 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 150*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING == 3)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 170*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING > 3 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 190*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING == 4)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 210*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING > 4 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 230*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING == 5)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 250*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING > 5 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 270*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING == 6)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 290*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING > 6 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 310*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING == 7)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 330*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING > 7 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 350*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING == 8)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 370*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING > 8 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 390*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING == 9)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 410*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING > 9 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 430*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING == 10)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 450*1, MENU_POS_Y + 20*19, "|||||||||");
if(STATUS_LOADING > 10 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 470*1, MENU_POS_Y + 20*19, "|||||||||");
FPAD_Update();
Screenshot();
GRRLIB_Screen2Texture(0, 0, screen_buffer, GX_FALSE); // Copy all status messages
GRRLIB_Render();
GRRLIB_DrawImg(0, 0, background, 0, 1, 1, 0xFFFFFFFF);
PrintInfo();
}
//gprintf("Nintendont at your service!\r\n");
GRRLIB_DrawImg(0, 0, screen_buffer, 0, 1, 1, 0xFFFFFFFF); // Draw all status messages
PrintFormat(DEFAULT_SIZE, 0xFFFFFF00, MENU_POS_X + 490*1, MENU_POS_Y + 20*19, "|||||||||");
GRRLIB_Render();
I used the Gamecuben Font:http://www.dafont.com/gamecube.font
and This background:
The new Progress bar is a continuous loading strip
I used "Times New Roman font and this code to make it work:
Code:
while(1)
{
DCInvalidateRange( (void*)0x90004100, 0x20 );
if( STATUS_LOADING == 0xdeadbeef )
break;
PrintInfo();
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 50*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING == 0)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 90*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING > 0 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 110*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING == 2)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 130*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING > 2 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 150*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING == 3)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 170*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING > 3 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 190*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING == 4)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 210*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING > 4 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 230*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING == 5)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 250*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING > 5 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 270*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING == 6)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 290*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING > 6 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 310*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING == 7)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 330*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING > 7 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 350*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING == 8)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 370*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING > 8 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 390*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING == 9)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 410*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING > 9 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 430*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING == 10)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 450*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
if(STATUS_LOADING > 10 && STATUS_LOADING < 20)
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 470*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
GRRLIB_Screen2Texture(0, 0, screen_buffer, GX_FALSE); // Copy all status messages
GRRLIB_Render();
GRRLIB_DrawImg(0, 0, background, 0, 1, 1, 0xFFFFFFFF);
PrintInfo();
}
//gprintf("Nintendont at your service!\r\n");
GRRLIB_DrawImg(0, 0, screen_buffer, 0, 1, 1, 0xFFFFFFFF); // Draw all status messages
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 490*1, MENU_POS_Y + 20*19, "\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88\xe2\x96\x88");
GRRLIB_Render();
// memcpy( (void*)0x80000000, (void*)0x90140000, 0x1200000 );
DVDStartCache();
GRRLIB_FreeTexture(background);
GRRLIB_FreeTexture(screen_buffer);
GRRLIB_FreeTTF(myFont);
GRRLIB_Exit();
You can also hide all verbose stuff altogether to make loading screens like the ones below by just adding
Code:
return;
to the first line of PrintFormat (nintendon-t-read-only\loader\source\font.c)
Please feel free to share your custom mods and backgrounds/fonts/sources here to keep all this stuff in one place. This will keep the main nintendont thread clean.
Download links for my mods - no nunchuck support:
rev 234 and 223 (with ustealth support)
rev 223
To take screensots of the loading screen you need to edit the source:
uncomment \loader\include\global.h line 41:
#define SCREENSHOT
and add this code not in bold to /loader/source/main.c line around line 256 between the bold lines:
ncfg->VideoMode &= ~NIN_VID_PROG;
#ifdef SCREENSHOT
GRRLIB_DrawImg(0, 0, background, 0, 1, 1, 0xFFFFFFFF);
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 50*1, MENU_POS_Y + 20*19, "\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588");
PrintFormat(DEFAULT_SIZE, 0x45587C00, MENU_POS_X + 50*1, MENU_POS_Y + 20*19, "\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588");
GRRLIB_ScrShot("Screenshot.png");
GRRLIB_DrawImg(0, 0, background, 0, 1, 1, 0xFFFFFFFF);
#endif
if((ncfg->Config & NIN_CFG_AUTO_BOOT) == 0)
My Nintendont Mod now uses works in the following manner:
you have to place either NinBackLight.png or NinBackDark.png in the boot.dol or loader dol folder
then you get 3 cases:
1. no NinBackLight.png or NinBackDark.png >> Nintendont boots normally using default background
2. NinBackDark.png is found >> Nintendont will hide all text and loads that background with a silver loading progress bar
3. NinBackLight.png is found or both files found >> Nintendont will hide all text and loads that background with a custom purple loading progress bar
In case B is pressed during autoboot, the default theme gets loaded automatically
Also the default background will load when launched from HBC with autoboot off
here's the download link for rev240 folder, 2 sample pngs included:
https://www.dropbox.com/sh/66yqzf5cduh9mqu/AAC8_gGflDH2mYmc574ZY4EGa?dl=0
sample NinBackDark.png file:
And for rev 241 with both default font and Times New Roman font (latter has wider and sharper progress bar)
rev241 with default font
https://www.dropbox.com/sh/88s22zwolzyqmvr/AADG4fyk4Yha911LoAkj1dtVa?dl=0
rev241 with Times NR font
https://www.dropbox.com/sh/lipfp8a68jopufp/AACF2HoVcDCflwF33uove2NDa?dl=0
Backgrounds included in Dropbox folders for both the default font and the Times NR mod
rev247 using condensed default font to fix smoothness of progress bar
https://www.dropbox.com/sh/uyx1vtsgyuvr2ok/AACl2Vf_wiYV21qB53aARQI9a?dl=0
Colors and Hex codes:
For all the color codes: http://www.nthelp.com/colorcodes.htm
Unicode and UTF-8 Codes: http://www.utf8-chartable.de/unicode-utf8-table.pl?start=9600&number=128&names=-&utf8=string-literal