not gonna lie, i was excited about this, until i realized i would be having to re-find the codes and whats worse,
because they swapped and added some features to this collection, the codes for the gameboy edition are not being ported as easily as the gameboy emulator was.
ok, now that i got the ranting out, now its time to start the collection.
Fair warning: i dont know what format i might be using, as the 1st game appears to static, and based on the live data stream, asm might be needed for certain codes (1 being the no encounters code for MB4 blue moon).
ok, let me say this now, i am prepare to lose a few likes for this:
please remember that I can't test emulator compatibility due to a not-strong-enough-for-switch-emulation PC.
Also, in case the above statement wasn't understood:
I CANT DO EMULATORS. so no yuzu, and no ryujinx. <- i will ignore you if you can not understand this.
(and i hate to be be mean, but some people do not understand and will ask specifically what i cant do.)
for now, since static works, i will posting the static codes for now.
FtiWgSdDFKUCUrjHyo9c's version is copied from his post here: #66
and i would like to be able to use the tab feature, but i cant seem to figure out how it works.....
because they swapped and added some features to this collection, the codes for the gameboy edition are not being ported as easily as the gameboy emulator was.
ok, now that i got the ranting out, now its time to start the collection.
Fair warning: i dont know what format i might be using, as the 1st game appears to static, and based on the live data stream, asm might be needed for certain codes (1 being the no encounters code for MB4 blue moon).
ok, let me say this now, i am prepare to lose a few likes for this:
please remember that I can't test emulator compatibility due to a not-strong-enough-for-switch-emulation PC.
Also, in case the above statement wasn't understood:
I CANT DO EMULATORS. so no yuzu, and no ryujinx. <- i will ignore you if you can not understand this.
(and i hate to be be mean, but some people do not understand and will ask specifically what i cant do.)
Gamerjin's Code: Hp:All custombar:All no need to add chips in battle:All No encounters: All wall thru walls: All Deleting all Enemies: 4-6 | FtiWgSdDFKUCUrjHyo9c's: All: Zenny chip volume chip code Current location MMNB1: hp battle folder max chips chip id Library Complete Custom Gauge Max Elecman scenario PET battery Elecman scenario cyber battery All Chip 99 + All Chip erase MMNB2: hp battle folder max chips chip id Library Complete Custom Gauge Max Style Change Style Change list clear Style change in one battle Encount Rate MMNB3: hp battle folder max chips chip id Bug frag Regular 99MB Busting Lv S RESULT GET DATA Library Complete Custom Gauge Max NaviCust All Parts + Delete them if stuck NaviCust All Parts Compression + (not) including Press,Energy Change,Alpha NaviCust ExpMemory x2 NaviCust Color Spinners all Style Change Mega Buster Attack MAX Mega Buster Rapid MAX Mega Buster Charge MAX Mega Buster Pwr Charge MAX |
for now, since static works, i will posting the static codes for now.
FtiWgSdDFKUCUrjHyo9c's version is copied from his post here: #66
and i would like to be able to use the tab feature, but i cant seem to figure out how it works.....