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Hokuto no Ken: Major Overhaul Hack for Sega Mega Drive - Version 2.0 Released!
Originally, this project started as a simple translation with version 1.0. However, after uncovering numerous bugs, design flaws, and missed opportunities in the original code, and with so many issues addressed and enhancements added, this hack has evolved into something much more than a translation. The main change in v2.0 is the complete rework of the tedious dungeons and the implementation of power-up items. A bug that allows Ken to moonwalk was left in as it turned out to be quite funny, see if you can do it!
Key Changes and Improvements in v2.0:
Your feedback and support are always welcome!
You can download the hack via Git Hub, please join the discussion to share your thoughts in the RHDN thread! https://www.romhacking.net/forum/index.php?topic=38968
Happy gaming!
Originally, this project started as a simple translation with version 1.0. However, after uncovering numerous bugs, design flaws, and missed opportunities in the original code, and with so many issues addressed and enhancements added, this hack has evolved into something much more than a translation. The main change in v2.0 is the complete rework of the tedious dungeons and the implementation of power-up items. A bug that allows Ken to moonwalk was left in as it turned out to be quite funny, see if you can do it!
Key Changes and Improvements in v2.0:
- Faster Chapter Transitions: Improved pacing and flow between chapters.
- Dungeon Axe Collision Disabled After Hit: Reduces frustration and improves gameplay balance.
- Complete Dungeon Overhaul: Rearranged dungeon layouts, new logic, and added graphical elements for a refreshed experience.
- New Dungeon Features: Added item pickups, functional doors, and enterable wall holes to enhance exploration.
- Revised Ken's Mechanics: Gravity after hits and jumping mechanics reworked for better control, especially in dungeons.
- Han Fight Transition: Now requires player input to start, adding a new layer of strategy.
- Boss and Enemy Tweaks: Balanced difficulty, restored attack patterns, and redesigned HUD for clearer information.
- Expanded Point System: The originally underused point system has been revamped, with clear rewards for different actions.
- Randomized Enemy Spawns: Keeps gameplay fresh by randomizing enemy appearances.
Your feedback and support are always welcome!
You can download the hack via Git Hub, please join the discussion to share your thoughts in the RHDN thread! https://www.romhacking.net/forum/index.php?topic=38968
Happy gaming!