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I made a thing that edits saves. This only works on Fire Emblem Fates.
Currently, I am not actively working on FEFTwiddler. I may return to it someday if I decide to play Fates again. In the meantime, it's open source, so you guys are welcome to fork it and make unofficial releases if you want to. Obviously, I can't support anything anyone else adds in their own builds!
Although I'm not working on this, I am willing to answer questions about the code for anyone who wants to work on the program. Shoot me a PM if you have such questions, as I'll almost certainly miss them if they're buried in the thread.
NOTE: This only works on "Chapter" and "Global" saves for now. It shouldn't matter whether you're saved on the battle prep screen or in your castle.
System requirements: .NET Framework 4.5.2 or higher
Github + readme: https://github.com/Soaprman/FEFTwiddler
Download link: https://github.com/Soaprman/FEFTwiddler/releases/latest
I've attached some screenshots that should show what it can do right now.
As for the future... my focus is always on whatever is the most fun to work on first and useful stuff second. But there's overlap between the two sometimes, so I guess keep an eye out.
If you find any bugs, please upload your save file and as much error information as you can when reporting them. If you don't, then it'll be real hard for anyone to help you.
FAQ
How do I get the save from my 3DS to my PC?
You need to set up your 3DS with Homebrew. At the time of writing, this is available on the latest 3DS firmware (11.0.0-33). Go here for more information: https://smealum.github.io/3ds/
Does this work with any other Fire Emblem games?
No, FEFTwiddler only works with Fire Emblem Fates (all versions and regions). For Fire Emblem Awakening, check out Olmectron's FireEditor here: https://gbatemp.net/threads/release-fire-editor-fire-emblem-awakenings-save-editor.397493/
Are any other features being added?
No, for the time being. I'll post an update if I ever resume work on this, but don't hold your breath!
Will using this get me banned online?
Maybe. I can't say too much here because I don't actually bother much with the online in this game. As long as nothing illegal (NPC characters, enemy skills, etc.) is in the team you display online, you should be good. But I can't guarantee anything. You'd be better off consulting your fellow cheaters.
Does this work with DeathChaos25 (or anyone else)'s custom DLC characters?
Yes, maybe with a little work on your part. With version 0.17.0, I added the ability to use "addon data" XML files with the program that tell it how to work with custom characters and classes. Grab the "AddonData" zip file and extract it to the same directory as FEFTwiddler if you want that stuff included!
There is also a version by @KunoichiZ forked from 0.16.0 that may have what you're looking for here if you want to download it. Use this if you experience issues with newer versions. https://github.com/KunoichiZ/FEFTwiddler/releases
My game won't load after applying my edited save! What now?
Restore a backup save. Whenever you save changes to a file, FEFTwiddler saves a backup of the original unedited save to the same folder the original save was in. Restore that save (after renaming it), and you should be good to go. If you deleted it for some reason, then consider that a lesson learned!
Does this support Windows XP?
No, FEFTwiddler does not run on Windows XP because the version of the .NET framework I used (4.5.2) cannot be installed on XP. You should really look into upgrading; Windows XP is no longer supported by Microsoft, and support for it by anyone else is dwindling.
How about a version for Mac or Linux?
FEFTwiddler has dependencies on the .NET Framework, which is Windows-only as far as I know. If you want to run FEFTwiddler on another OS, look into using WINE to run it.
Where can I get some .fe14unit files to import?
You're in luck! @Kikolasi3D is starting a collection of .fe14unit files in a thread here: https://gbatemp.net/threads/fe-fates-fe14unit-recopilation-thread.480336/ Give it a gander, and contribute your own units if you're feeling up to it!
Currently, I am not actively working on FEFTwiddler. I may return to it someday if I decide to play Fates again. In the meantime, it's open source, so you guys are welcome to fork it and make unofficial releases if you want to. Obviously, I can't support anything anyone else adds in their own builds!
Although I'm not working on this, I am willing to answer questions about the code for anyone who wants to work on the program. Shoot me a PM if you have such questions, as I'll almost certainly miss them if they're buried in the thread.
NOTE: This only works on "Chapter" and "Global" saves for now. It shouldn't matter whether you're saved on the battle prep screen or in your castle.
System requirements: .NET Framework 4.5.2 or higher
Github + readme: https://github.com/Soaprman/FEFTwiddler
Download link: https://github.com/Soaprman/FEFTwiddler/releases/latest
I've attached some screenshots that should show what it can do right now.
As for the future... my focus is always on whatever is the most fun to work on first and useful stuff second. But there's overlap between the two sometimes, so I guess keep an eye out.
If you find any bugs, please upload your save file and as much error information as you can when reporting them. If you don't, then it'll be real hard for anyone to help you.
FAQ
How do I get the save from my 3DS to my PC?
You need to set up your 3DS with Homebrew. At the time of writing, this is available on the latest 3DS firmware (11.0.0-33). Go here for more information: https://smealum.github.io/3ds/
Does this work with any other Fire Emblem games?
No, FEFTwiddler only works with Fire Emblem Fates (all versions and regions). For Fire Emblem Awakening, check out Olmectron's FireEditor here: https://gbatemp.net/threads/release-fire-editor-fire-emblem-awakenings-save-editor.397493/
Are any other features being added?
No, for the time being. I'll post an update if I ever resume work on this, but don't hold your breath!
Will using this get me banned online?
Maybe. I can't say too much here because I don't actually bother much with the online in this game. As long as nothing illegal (NPC characters, enemy skills, etc.) is in the team you display online, you should be good. But I can't guarantee anything. You'd be better off consulting your fellow cheaters.
Does this work with DeathChaos25 (or anyone else)'s custom DLC characters?
Yes, maybe with a little work on your part. With version 0.17.0, I added the ability to use "addon data" XML files with the program that tell it how to work with custom characters and classes. Grab the "AddonData" zip file and extract it to the same directory as FEFTwiddler if you want that stuff included!
There is also a version by @KunoichiZ forked from 0.16.0 that may have what you're looking for here if you want to download it. Use this if you experience issues with newer versions. https://github.com/KunoichiZ/FEFTwiddler/releases
My game won't load after applying my edited save! What now?
Restore a backup save. Whenever you save changes to a file, FEFTwiddler saves a backup of the original unedited save to the same folder the original save was in. Restore that save (after renaming it), and you should be good to go. If you deleted it for some reason, then consider that a lesson learned!
Does this support Windows XP?
No, FEFTwiddler does not run on Windows XP because the version of the .NET framework I used (4.5.2) cannot be installed on XP. You should really look into upgrading; Windows XP is no longer supported by Microsoft, and support for it by anyone else is dwindling.
How about a version for Mac or Linux?
FEFTwiddler has dependencies on the .NET Framework, which is Windows-only as far as I know. If you want to run FEFTwiddler on another OS, look into using WINE to run it.
Where can I get some .fe14unit files to import?
You're in luck! @Kikolasi3D is starting a collection of .fe14unit files in a thread here: https://gbatemp.net/threads/fe-fates-fe14unit-recopilation-thread.480336/ Give it a gander, and contribute your own units if you're feeling up to it!