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Hacking Banners/icon templates for Wii VC

 
 

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Chad
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Instructions


The template files are .psd in the correct resolution, open them in Photoshop, replace game_banner_example layer with your image, save as tga 24bits/pixel (no RLE compress). Icon must be tga 32bits/pixel (no RLE compress). Attached to this post, see the bottom.

All tga images output MUST have exactly this size or your WUP will be corrupted and won't start:
Code:
iconTex.tga - 65.580 bytes
bootTvTex - 2.764.844 bytes
bootDrcTex - 1.229.804 bytes

EDIT: If you use @KhaderWelaye script (here)you don't need to do the convertion to .tga yourself, it's all converted to .tga from a .png and the bootDrcTex generated automaticaly.
You just need:
  • bootTvTex.png (1280x720)
  • iconTex.png (128x128)

Downloads


Universal Template

https://github.com/cucholix/wiivc-bis/tree/master/templates/psd

(NTSCU consoles) includes: improved GCN template, MSX template, N64 template (by @Crazystato), improved SNES template, improved NES template, NDS template (by @Crazystato), GBC template (Atomic Purple), GBA template (by @Crazystato), TG16 (by @markehmus).


Wii VC Screenshot (bnr)

iconTex.png


bootTvTex.png


GCN VC Screenshot

iconTex.png


bootTvTex.png


WiiWare VC Screenshot (bnr)

iconTex.png


bootTvTex.png


Contributions


:!: Important :!:
When posting a Wii VC banner please specify if it's based on official .bnr, the Wii section is now divided on Wii VC standart and Wii VC opening.bnr

Thanks.

Here is a quick tutorial on how get the opening.bnr

The number of tempers contribution has grown considerably in a few days ^_^ thank you!!!, just remember attach a working .tga with the size given in intructions or two files icon and banner in .png format. A small preview is welcomed so other users can have an idea of how the banner/icon will look in the Wii U. If your image preview is hosted in an external page you can use tag [/img] to make it easy to view in the thread. You can submit 1 or more banners/icon per game, there's no restriction.
 
 

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