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Masahiro Sakurai is back with yet another video (though not for much longer, of course), this time taking a look at the kind of feedback he provided on the development of Sora for Super Smash Bros. Ultimate.
Spoiler alert, the video contains a lot of interesting pre-development images and...
Development studio Odyssey Interactive has announced that it is working on a prototype combining Smash Bros-style platform fighting with 40-player battle royale gameplay. What's more, it is releasing this prototype to the public (thanks, Eurogamer).
Byte Breakers, as the dev is currently...
The legendary Masahiro Sakurai is back with another look into the intricacies of game development on his YouTube channel and, of course, he's drawing from his wealth of Smash Bros. Ultimate anecdotes to make things clear.
Today's lesson is all about character balance and the need to stress...
The original storyboard documents for Super Smash Bros. on the Nintendo 64 have been discovered online.
David V. Kimball, a marketing director and content creator who has previously made videos about Super Smash Bros. Melee, stumbled across the design documents — drawn by Masahiro Sakurai — by...
It's safe to say that the Super Smash Bros. Ultimate roster goes through quite a lot; after all, the very aim of the game is to beat on your opponent until you can fling them off the arena and into the sweet nothingness of oblivion. So it's only natural, then, that the fighters will want to use...