Hey, guest user. Hope you're enjoying GameParadise! Have you considered registering for an account? Come join us and add your take to the daily discourse.
The Breeze Contest Example Map!
"Are you ready to go... deeper?"
Deeper is the example map for Breeze Contest! (NOTE: Do not follow the file structure of this map, use the structure on the rules document!)
It's short and sweet, featuring around 15 rooms of gameplay.
It's probably around yellow...
A map for Blind Race
Klotski 2 is a map based on ancient Chinese puzzle Klotski, where you need to find a way out in the least room and least time possible.
The difficulty is around Yellow Beginner
About ranking: The Final Score is measured following the given formula below
Final Score =...
Shmold hald to groove
For the Celeste Sightreading Competition, this map will be judged on time taken to clear it!
A short mid-high expert map with a new funky movement option to learn!
Glide through the valley!
This is a map for Sightreading Blind Race 2024
Difficulty: Yellow Intermediate
Ranking:
Score = 1000 - (2 * deaths) + (30 * strawberries)
If the scores are even, the one with less completion time wins!
You are allowed to backtrack directly to berries using debug map...
This is the map for Celeste Sightreading Competition (CSC).
Around expert difficulty, except bubble hypers are required.
For Celeste Sightreading Competition, your clear will be judged on time. 1 minute will be subtracted from the clear time if you collect the moonberry, which can be collected...
I will go there now. As you will.
Lantern is a throwables (batteries) map with a focus on dream smuggles and dream zip movers. Dash, climb, and fly through a dense and dark cave system that seems to be changing as you descend... keeping you trapped within.
Map Length:
2 tutorial rooms
18 main...
Celeste composer and game developer Lena Raine has revealed her latest project ANOTHEREAL, a shmup RPG that combines exploration, puzzle-solving, and tense combat encounters.
Though a Switch release has not been confirmed at the time of writing, we remain hopeful that the eventual Steam release...
A collaboration involving 100+ people to commemorate Celeste
The 2020 Celeste Spring Collab is a project that has been in the making for over 8 months with 100+ people involved. After waiting patiently for so long, we're proud to present you the final product!
The Spring Collab Has:
5...
Who even let Brokemia run a helper
You heard it here first, it's another generic grab bag helper. A collection of entities and stuff I've been working on.
Source code
Contains:
Dash Springs - springs that activate only when you are dashing
Big Springs - springs that can be any width, dash...
a grab bag of the psychedelic variety
A code mod of some random stuff that I made into a usable format. A lot of this stuff i re-appropriated from my previous maps, Glyph and Sib. The entities and triggers here are name spaced separately from those mods so you should see no conflicts.
For bug...
Wacky additions that zero people asked for
Yet another grab-bag object mod, made at the request of absolutely no one. New things are probably being added every once in a while, so stick around!
Floor Booster - Like a Wall Booster, but it's horizontal. The fire mode carries the player (NOT...
Madeline loses her grip on reality and starts bouncing off the walls
Introducing the Bounce Helper. This helper prevents Maddy from climbing and neutral jumping, but in return increases her bouncing potential.
Warning: This helper makes significant changes to the fundamental behavior of the...
a collection of mechanics mainly based on modifying entities
A collection of mechanics mainly based around moving entities.
For bug reports or feature requests, check out our issues page or contact @vitellary on Discord.
Holdable Tiles
a solid tile block you can pick up and throw! (try not to...
Come one, come all! It's my Grab Bag of Unique Mechanics™! If you ever wanted some fresh new ideas to play with in your levels, I've got some good stuff for you. We currently house many mechanics such as:
- Dream Spinners! Dream blocks, space jam, that weird chapter 2 junk, whatever it's...
This helper contains all the custom stuff used in The Secret of Celeste Mountain, as well as a few other entities.
It add to the game many elements usefull for custom campaigns that want a metroidvania feel, as well as some other more generic entities.
Entities :
Break Block
A solid block...
This mod pack is the random entities/triggers I have thrown together when I felt like it. Adds a lot of pointless and weird things. Feel free to use any of these in your map, just remember to depend on this mod and link it in requirements.
Adds the following evil things
Mario Shells
Clear...
Miscellaneous objects focused on crystals?
A helper mod, focusing on adding cool new crystals. These were going to be used in my mappack, but I got too lazy to work on that, so I'm releasing these publicly.
For bug reports or feature requests, check out our issues page or contact the Communal...
Lua Cutscenes for Celeste. Allows creating simple (or advanced) cutscenes with Lua.
Example cutscene, structure and documentation is included in the zip and on the GitHub repository. A website mirror of the documentation is available here, hosted by maddie480. Please note that "LuaCutscenes" is...
Jungle Helper
This helper contains the code and assets for the Celeste: Into The Jungle mod. Both custom entities / triggers and assets can be used in other maps (with credit) by having this helper as a dependency.
Custom Entities
Attach Trigger Controller: a controller allowing to attach any...
Objects as wacky as this helper's alternative name!
Femto Helper is a helper mainly focused on dynamic decoration elements.
Here's what it currently features:
Custom Speed Rotate Spinner:
The rotating Dustbunny/Star/Blade you know and love, but with a custom speed, for if you want a slow...