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Brokemia Helper

Brokemia Helper
A Mod for Celeste.

 
 
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Who even let Brokemia run a helper

You heard it here first, it's another generic grab bag helper. A collection of entities and stuff I've been working on.

Source code

Contains:
  • Dash Springs - springs that activate only when you are dashing
  • Big Springs - springs that can be any width, dash spring variant included
  • Cave Walls - fake walls that reappear when you exit them
  • Non-Badeline Moving Blocks - badeline moving blocks that work without a badeline boss in the room, have several extra customization options
  • Floatier Space Blocks - floaty space blocks with various adjustable parameters
  • Troll Strawberries - fake strawberries that go pop when collected
  • Move Block Barriers - barriers that act like a wall for move blocks but allow everything else through
  • Cassette Cassettes - cassettes that blink on and off like cassette blocks
  • Cassette Dream Blocks - dream blocks (space jam) that blink on and off like cassette blocks
  • Cassette Intro Cars - intro cars that blink on and off like cassette blocks
  • Cassette Spinners - spinners that blink on and off like cassette blocks
  • Vineinator - generates decorative vines in a way similar to the vanilla vine decals. Highly customizable. Be careful of the Animate Wiggles and Animate Snake options, as they may cause lag when overused.
  • CelesteNet Flag Synchronizers - when a player is in the same room as this entity, any changes to the flag specified will be sent to other players in the same map (whether those other players are in the same room as a synchronizer or not)
  • Questionable Flag Controller - sets flags based on things you really should not be setting flags for. I don't know who would use this, but I will remove it so fast if it gets abused, so watch yourself
  • Persistent MiniTextbox Trigger - spawns a mini textbox that closes after a configurable amount of time (or never). Comes with some other small additions that I don't feel like explaining
  • Start Tron State Trigger - Switches the player into the "Tron" state, which has the player forever in a feather, leaving trails behind them that kill them if they're still in the Tron state. Speed and color are customizable
  • Stop Tron State Trigger - Switches the player from the Tron state back to normal
Author
admin
Downloads
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Views
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